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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Sun May 19, 2019 5:57 am
by Turin Turambar
Dan_The_Noob wrote:Hey Scalliano,
probably a silly question, but do you have a version of this that is JUST the monsters?
no fancy bits, no weapons etc.?

have a similar mod that is proving a pain to filter out the weapons and tweak enemy damage in...
Well, you can use the pure weapons, right? Although you still would have the new items there.

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Sat Jun 29, 2019 7:18 am
by Afriendlyfell0w
Im getting an odd error for about like 2 days
Script error, "yymwr2base.pk3:emsrifle.wad:DECORATE" line 33:
Unexpected '1' in definition of 'EMSRifle'
what does it mean ?

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Tue Oct 08, 2019 5:13 am
by OlegGontar
Hm, is the mod dead?

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Thu Dec 26, 2019 7:14 am
by anthrax
I really enjoy that mod! In fact, I can't play doom without it! Is any chance to update that with new monsters, weapons and items? I am looking forward to it :P

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Mon Jan 06, 2020 2:41 pm
by anthrax
Excellent mod! However, I have to refer you a bug: When the upgraded Unmaker weapon is full in ammo, the weapon "holsters" continuously.

What can I do to rectify this?

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Fri Jan 10, 2020 12:10 pm
by IDKrisis
I've also noticed a couple of bugs in this mod. The alpha rifle guy's attacks have no effect. Also, the power stim (a green syringe) doesn't actually do anything other than tint the screen for 30 seconds.

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Mon Jan 27, 2020 11:36 am
by anthrax
I have noticed a bug, regarding the item soulrender weapon actor( it does not appear in my inventory even if I pick it up)

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Tue Jun 16, 2020 9:09 pm
by UTNerd24
Surprisingly, this mod STILL works! Seeing how it's no longer really in development now, I was wondering how safe it would be to modify some of the spawning odds myself? Not really looking to add anything; there's so much stuff already!

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Tue Jun 16, 2020 10:25 pm
by PuduBoy
I wonder if your able to add in addition monsters from Realm667 when the repository submissions were put on hiatus.

A link to the Realm667 article: https://www.realm667.com/index.php/en/h ... -on-hiatus

If it is possible, then there would be more monster, item, and weapon variety.

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Wed Jun 17, 2020 1:52 am
by Captain J
Yeah, it's quite amazing how it's still works with multiple mods combined. But Zen Dynamics weapons are bit wonky, though. I don't think Fusion Cannon's projectile is small and red colored. And Ego Smasher's shell belt flickers when the ammo is below 4.

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Posted: Thu Jun 18, 2020 1:35 pm
by Ferretmanjcdenton
Hi there..
I used the steroids and this happened

https://www.dropbox.com/s/n7x1v0cm7lc8i ... h.jpg?dl=0


I use Delta touch with gzdoom 4.3.3 ..
Here my load order

https://www.dropbox.com/s/8baxv5koe02pq ... h.jpg?dl=0

Any idea why that happened?