scalliano's SUPER Shuffle! - MASSIVE UPDATE!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Spaceman333
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Re: scalliano's SUPER Shuffle!
Thank you, much appreciated.
Re: scalliano's SUPER Shuffle!
A NEW HERO APPROACHES
Spoiler:
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Updated download with a number of new enemies and items and three new characters for Pure Mode. Enjoy.
- salahmander2
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
My Legend Sphere got used! I feel honoured!
- Spaceman333
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Sweet! Thank you man, I'm still playing the heck out of this mod. Lud's Universal Gibs works amazingly well with it, even matching the blood colors of the monsters.scalliano wrote:Updated download with a number of new enemies and items and three new characters for Pure Mode. Enjoy.
- Nems
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Gotta give this a spin. <3
- ErrantMasa
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
noticed a couple of things:
1)I can collect the better guns as Doom in Pure Mode, but I can't switch to them. I wonder if there's a class conflict somewhere in your code (this is not an issue when only the base mod is loaded)
2) Nano is broken:
Hopefully all this will get fixed once character select becomes a thing! I think Yholl might shed some insight on that topic!
nearly forgot: I am running GZDooM 3.2.5 (latest stable), if that's significant
1)I can collect the better guns as Doom in Pure Mode, but I can't switch to them. I wonder if there's a class conflict somewhere in your code (this is not an issue when only the base mod is loaded)
2) Nano is broken:
Code: Select all
Script error, "zzmwr2nano.pk3:_mwrnano.wad:DECORATE" line 1790:
Unexpected ';' in definition of 'NanoZombieScientistHeadless'
nearly forgot: I am running GZDooM 3.2.5 (latest stable), if that's significant
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Thanks, I'll check those out when I get home.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Download has been updated with fixes to Doom and Morse. Turns out that in my haste to try and unify the Pure Mode .pk3's I applied the inventory restrictions arse-about-face, meaning regular Doomguy got locked out of his own weapons O_O
Not sure why the headless scientist was crashing Morse's file, give that the code was copied straight from the R667 download. Still, I wiped the code and used proper inheritance, and everything seems to be in order. Until something else breaks.
Next update should feature the unified Pure Mode. I'm finally settled on how I want to do it. God help me ...
Not sure why the headless scientist was crashing Morse's file, give that the code was copied straight from the R667 download. Still, I wiped the code and used proper inheritance, and everything seems to be in order. Until something else breaks.
Next update should feature the unified Pure Mode. I'm finally settled on how I want to do it. God help me ...
- ErrantMasa
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
ooh, sweet, gonna test right away! thanks!
been doing a little testing; the base mode is interesting, to say the least. Consider doing the following next (major) update:
Weapon rebalancing
There're some weapons I wanna love, but feel too weak or inaccurate to see frequent use from me (e.g. auto shotgun, launcher chaingun) I get a "copy/paste job" vibe off all these guns. If you're not already working on it: spread and damage need a serious rebalance across all weapons!
Active items
what's the PDA supposed to do? Seems useless.
been doing a little testing; the base mode is interesting, to say the least. Consider doing the following next (major) update:
Weapon rebalancing
There're some weapons I wanna love, but feel too weak or inaccurate to see frequent use from me (e.g. auto shotgun, launcher chaingun) I get a "copy/paste job" vibe off all these guns. If you're not already working on it: spread and damage need a serious rebalance across all weapons!
Active items
what's the PDA supposed to do? Seems useless.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
its not possible to ply these monsterrs with my own mods?
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Nope.shadstarn wrote:its not possible to ply these monsterrs with my own mods?
- Spaceman333
- Posts: 622
- Joined: Thu Oct 13, 2016 8:40 pm
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
The more I play the mod, the more I appreciate the current balance. The mentioned auto shotgun is excellent at close range with its higher rate of fire against a larger group of enemies compared to every other shotgun with the exception of the superpump, which itself is a rare find, thus balanced too. Launcher chaingun's concussive rocket makes it exceptionally great over the other options.ErrantMasa wrote:ooh, sweet, gonna test right away! thanks!
been doing a little testing; the base mode is interesting, to say the least. Consider doing the following next (major) update:
Weapon rebalancing
There're some weapons I wanna love, but feel too weak or inaccurate to see frequent use from me (e.g. auto shotgun, launcher chaingun) I get a "copy/paste job" vibe off all these guns. If you're not already working on it: spread and damage need a serious rebalance across all weapons!
There are some offenders that I feel are underpowered which I've already mentioned a long while back, but I just edited them in Slade very easily to my liking. I say keep the weapon balance as is, and let players experiment with the balance on their own with the Slade editor program.
- ErrantMasa
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Fair enough; different strokes! I prefer my guns on the precise side, and many SSS guns only feel weak to me because I've played with higher-powered weapon mods (TrailBlazer, DRLA, PB/BD). I also like adding LegenDooM Lite and Mikk~'s Champions mod on top of whatever I play, which would compound that issue.Spaceman333 wrote: The more I play the mod, the more I appreciate the current balance.
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
The PDA allows you to save...like a portable save...what's the PDA supposed to do? Seems useless
Which uh, you kinda have a point.