[ZCC] Zandronum's Community Classes - Finished

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Catastrophe
Posts: 30
Joined: Fri Aug 30, 2013 8:05 pm

[ZCC] Zandronum's Community Classes - Finished

Post by Catastrophe »

Image
A community class-making project

What is this?
This project is an attempt to pool-together custom player classes created by the community for fun in TLMS, LMS, DM, TDM, etc, for Zandronum. By the end I will be compiling everything into two pk3's. One which has each class as-is, and another that balances them out for pvp. 

What types of player classes?
Anything that's reasonable. There is no theme to follow, just make something and submit it. Hell, you can make SJAS v2 for all I care.

What about balance?
When it's done everything will be balanced out. So don't worry about classes that might have 9 million hp.

What Zandronum Version?
Use 3.0, but the latest ZDoom should be fine as well.

Rules?
All resources are allowed
Custom ACS is allowed
Don't make a class that crashes
Design it for Zandronum 2.1.2
Class must have at least one custom weapon

Notes
Don't worry if you're inexperienced, anything goes
Balance this around PvP
Don't worry about altfire ammo not showing up on the HUD, we'll be using a minimal hud for this that shows it. It'll be basically the fullscreen hud.
Player TID's will start from 1000 and upwards

WHEN WILL IT FINISH?!
It's done.
Vanilla: https://allfearthesentinel.net/zandronu ... ashake.pk3
PvP Balanced Version: https://allfearthesentinel.net/zandronu ... c-bal3.pk3

Is there a template to start with?
Yup, here's a standalone version of an old class I made that uses a little of everything: http://allfearthesentinel.net/download? ... xample.pk3 Feel free to use this as an example. If you're gonna rename it, don't forget to edit keyconf.txt!

Helpful resources
https://zdoom.org/wiki/Creating_new_player_classes
https://zdoom.org/wiki/Player_properties
https://zdoom.org/wiki/Weapon_properties
https://zdoom.org/wiki/Weapon_flags

Classes so far
Mecha Demon
Nano
Weapon Hacker
Zane
Walkerrr
EZ-700
Sloyer
Heathenslayer
Revy
Force Commander

Can I use stuff from this for my project?
Yes.
Last edited by Catastrophe on Sat Sep 30, 2017 12:27 pm, edited 7 times in total.
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wodencafe
Posts: 4
Joined: Thu Apr 27, 2017 6:59 pm

Re: [ZCC] Zandronum's Community Classes

Post by wodencafe »

This sounds pretty cool!
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Raziel236
Posts: 313
Joined: Tue Jul 02, 2013 7:26 pm
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Re: [ZCC] Zandronum's Community Classes

Post by Raziel236 »

I agree, might get it sorted, if I can. I already have a weapons mod which can become this. ; )
Catastrophe
Posts: 30
Joined: Fri Aug 30, 2013 8:05 pm

Re: [ZCC] Zandronum's Community Classes

Post by Catastrophe »

Friendly reminder that the deadline ends in three days, so far we have a total of 10 awesome classes! It's not too late to whip one up.

As a small change, we'll be supporting Zandro 3.0 now as it'd just help test Zandro. This means you'll able to use ZDoom features up to 2.8.1 I believe.
Catastrophe
Posts: 30
Joined: Fri Aug 30, 2013 8:05 pm

Re: [ZCC] Zandronum's Community Classes

Post by Catastrophe »

This is late but this project was finished a while ago and I had neglected to update this thread. We have two versions, one which is purely balanced for PvP and another that has no balance changes whatsoever (so it's probably more fun in coop/singleplayer).

Vanilla: https://allfearthesentinel.net/zandronu ... ashake.pk3
PvP Balanced Version: https://allfearthesentinel.net/zandronu ... c-bal3.pk3

Enjoy!
shadstarn
Posts: 218
Joined: Fri Dec 22, 2017 6:22 pm

Re: [ZCC] Zandronum's Community Classes - Finished

Post by shadstarn »

you have an older version that works on gzdoom is it possible to make this one work for gzdoom? or is it zandrium forever?
WolFang
Posts: 2
Joined: Wed Feb 21, 2018 8:50 am

Re: [ZCC] Zandronum's Community Classes - Finished

Post by WolFang »

Do you Guys please can tell me how can I get the Unadultered latest Version of Icon of Party? I really need it because I want to play it after a Loooong time. I could even reward for it...
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