For one, the attempts to work around not using +FLATSPRITE (blood stains, flashlight) just... don't work very well at all. I mean, an attempt was made, but it just doesn't work out. Some of those might be fixed by using different, more suitable art (the squished duke blood stains are particularly egregious).-Ghost- wrote:Kinsie wrote:This mod was pretty decent, if flawed, and I was going to suggest ways to improve it (indeed, I talked about about it on the next episode of the Intermission podcast!) but now I guess I'll just have to keep an eye out for Duke: Major Crisis instead.
You should post your feedback, it'd be interesting to see your take on it, you're a great Doom modder.
For another, while there's some fun ideas present, they need some extra twiddling and experimentation. For example, there is no disadvantage to using the Shotgun's auto mode instead of it's pump mode if you tap the fire key instead of holding it - you get the faster firing rate of auto mode without the recoil effect. In addition, while playing TNT I was unable to pop a grenade through one of the narrow windows in the centre arena of MAP03.
These are all fairly minor blemishes on a pretty promising package, and all things that can be handled with additional iteration... but I guess that ain't happening anymore, so ¯\_(ツ)_/¯