BoomPower

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: BoomPower

Post by StroggVorbis »

There should be a second player class that makes everything not ex- but implode, and has black hole generators at his disposal :P
gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: BoomPower

Post by gman829 »

Can you make a version that allows monster replacements to explode too? This is awesome, and I'd love to see it work with something like colourful hell.
gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: BoomPower

Post by gman829 »

Also, this doesn't work with any mods that replace weapons either.
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Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: BoomPower

Post by Spaceman333 »

gman829 wrote:Also, this doesn't work with any mods that replace weapons either.
gman829 wrote:Can you make a version that allows monster replacements to explode too? This is awesome, and I'd love to see it work with something like colourful hell.
Get the Boom Power Reborn - works with any mod universally:
viewtopic.php?f=43&t=64939
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