DIO

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Re: DIO

Postby NantoCodd » Sun Mar 19, 2017 12:58 am

mikecari wrote:Found this to be an enjoyable musicpack for this mod: https://www.doomworld.com/idgames/music/awesomus

Has a lot of nice 80s and early 90s music in it.


This also viewtopic.php?f=46&t=54096&p=951624&hilit=Demonsteele#p951624
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Re: DIO

Postby TheRailgunner » Sun Mar 19, 2017 11:33 am

Didn't really have time to try it out on my lunch break, but since I'm here...

Spoiler:
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Re: DIO

Postby ( ͡° ͜ʖ ͡°) » Sun Mar 19, 2017 11:37 am

Excellent stuff, DIO would be pleased.
Also, don't want to be the guy that asks it but, will it be compatible with D-Touch someday? It runs perfectly on pc but it will be nice to be able to take it anywhere like the Kira one.
Last edited by ( ͡° ͜ʖ ͡°) on Mon Mar 20, 2017 12:12 am, edited 2 times in total.
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Re: DIO

Postby NantoCodd » Sun Mar 19, 2017 11:44 am

Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
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Re: DIO

Postby sappinmahsentry » Sun Mar 19, 2017 4:01 pm

Got this error: Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

Wat do? I'm using GZDOOM 2.1.1 x64.
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Re: DIO

Postby NantoCodd » Sun Mar 19, 2017 4:32 pm

sappinmahsentry wrote:Got this error: Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

Wat do? I'm using GZDOOM 2.1.1 x64.


Outdated version of GZDoom. Get newer one here https://devbuilds.drdteam.org/gzdoom/
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Re: DIO

Postby QuakedoomNukem Cz » Tue Mar 21, 2017 8:50 am

Not sure if it's intentional or not, but when you pick up one knife, it randomly switches between giving you one or two knives.
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Re: DIO

Postby Facínora » Tue Mar 21, 2017 1:27 pm

Hey, this looks good. I was just looking for something to try and record a video about.
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Re: DIO

Postby MrBig101 » Fri Mar 24, 2017 5:27 pm

NantoCodd wrote:Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.


Agreed. Having the same issue as well.
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Re: DIO

Postby Skelegant » Fri Mar 24, 2017 8:49 pm

I'm gathering feedback from here and elsewhere and will address the issues at some point :)
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Re: DIO

Postby Baronos » Sat Mar 25, 2017 11:45 am

Can you tell me please the name of the song that plays when DIO gets high?
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Re: DIO

Postby Fulgore360 » Sun May 14, 2017 6:05 pm

Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?
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Re: DIO

Postby wildweasel » Sun May 14, 2017 6:49 pm

Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?

What version of GZDoom?
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Re: DIO

Postby Redead-ITA » Mon May 15, 2017 7:16 am

Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?


Somebody already had this issue
just update your gzdoom
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Re: DIO

Postby Gamzam » Mon May 15, 2017 5:18 pm

I'd love to see this mod updated with new features.
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