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ÆoD 6.66 Alpha 8 (11/20/2018)

PostPosted: Wed Mar 08, 2017 9:42 pm
by Major Cooke


AEoD Discord
Changelog
6.06 Readme


If I have time, I'll post a video upon release or sooner. For now, above is a massive log of all changes from 6.06.2 to 6.66. Please take note of the bugs section.
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Open Source?

Right here on Github.
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BEFORE YOU DOWNLOAD
Requires GZDoom 4.x+.

I recommend using ZDL Launcher and creating a separate configuration file specifically for AEons of Death.
The configuration file will most likely be named zdoom-<name>.ini

Required files, loaded in THIS ORDER.
AEoD.pk3 Load first
AEoDdat.pk3 Load second

Spoiler: 6.06.2 post

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AEoD team

Spoiler: "AEoD v6.07 is



Have fun! And dont forget to report if you find any anomalies.

Visit us on our Discord server (link at top)!

"Always expect some more."
-The AEoD team

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

PostPosted: Wed Mar 08, 2017 9:54 pm
by Major Cooke
I snipped out all older release versions. They're dead, they're gone, and they're not coming back. Sorry, but it was clutter and nothing but history. Plus it allured false pretenses that we actually still had the older versions around. In truth, we don't.

But you can still find their relevant information in DBThanatos' thread.

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

PostPosted: Sat Apr 01, 2017 1:55 am
by hammer oz
Good day whenever i try running this in gzdoom i keep on getting the following error.

Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.

I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

PostPosted: Sat Apr 01, 2017 6:46 am
by Major Cooke
I'm aware. I've just been busy working on other things and haven't had much time to invest in fixing AEoD just yet, but will soon enough.

Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

PostPosted: Mon Apr 03, 2017 11:41 pm
by Major Cooke
Spoiler: Okay, you talked me into it.


I'll be working on bringing up the next version to GZDoom 2.4, should be out by this weekend sometime.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Fri Apr 07, 2017 7:57 pm
by Major Cooke
6.07 Beta 1 released. Grab it in the original post.

Please remember two things:

  1. This is a beta. Expect things to be non-working and/or broken here and there. It should still allow you to have fun though with new content.
  2. The changelog has a list of bugs that are already known at the bottom.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Fri Apr 07, 2017 11:55 pm
by Captain J
So it gets fancier and gets new thread, eh? Gotta love this mixed-up mod and thanks a bunch for that.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 12:03 am
by Gorec
YYYEEEESSS YEESS

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 1:03 am
by skyrish10
Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 3:35 am
by Gorec
doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 7:40 am
by Major Cooke
skyrish10 wrote:Cooke, will you include weapons from Overwatch (i heard that MyNameIs is doing some Overwatch rips) and Doom 2016?

and replace the Thunderbolt and Grenade Launcher sprites with Doom 2016's Lightning Gun and Grenade Launcher respectively


DBThanatos actually took time to re-rip the thunderbolt from quake 4 so I doubt he'd want to replace it.

The grenade launcher, if you provide me some sprites and all, I'll gladly look into it. I never did the ripping on D4D -- in fact, the sprites were made by Neccronixis.

Gorec wrote:doom 4 bfg can fire even if there is no ammo(same for skull saw thing altfire)
also there is black blood particles when you shoot somebody


Noted.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 8:14 am
by Major Cooke
Oh! Another thing I forgot to mention while at it.

Directors now despawn all pickups except for weapons and demon morphs after 2 minutes. Get the goodies before they go! This is for lag prevention but two minutes should be more than enough time.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 11:34 am
by Someone64
I suggest making that optional and adjustable, please.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 11:39 am
by Major Cooke
The weapons don't disappear, naturally. The big reason why I made it this way was to help reduce lag, but I'll consider making it an option.

Re: ÆoD 6.07 Beta 1 (04/07/2017)

PostPosted: Sat Apr 08, 2017 9:31 pm
by Gorec

even if i set bullet puffs to sprites there is still particles