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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Sun Mar 25, 2018 1:36 pm
by Zenon
Was playing Community Chest 3 with this and it somehow manages to spawn 3 BossEyes on Map29

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Sun Mar 25, 2018 1:37 pm
by Major Cooke
Does Community Chest 3 modify anything?

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Sun Mar 25, 2018 1:42 pm
by Zenon
Not that I know of.
All I know is there's not meant to be 3 BossEyes on Map29

Edit: Oh, it does it when you load Community chest after aeod instead of before

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Sun Mar 25, 2018 1:51 pm
by Major Cooke

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Mon Mar 26, 2018 5:18 pm
by Zenon
The Centaurs and heresiach sink into the ground when they're killed, sprite clipping adjustment does nothing to fix this

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Posted: Mon Mar 26, 2018 6:01 pm
by Major Cooke
Probably the sprite offsets, but I have much bigger fish to fry, like making the L4D game mode work again.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Thu Mar 29, 2018 4:08 pm
by Major Cooke
Alpha 6 released. The L4D game mode has finally been fixed, and the directors have been optimized quite a bit. Expect more refinement to come on the directors in due time.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Thu Mar 29, 2018 9:12 pm
by Maxed poin
It will not work for me. Every time i load it up it says there is an error. What do i do?

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Thu Mar 29, 2018 11:42 pm
by Captain J
have you loaded aeod.pk3 first and then aeoddat.pk3? Also GZDoom has been updated to 3.3.0, as i know.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Fri Mar 30, 2018 8:22 am
by Major Cooke
Indeed. Specifics required. Just posting that information alone is not enough for me to help you.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Sat Mar 31, 2018 5:10 pm
by Maxed poin
Captain J wrote:have you loaded aeod.pk3 first and then aeoddat.pk3? Also GZDoom has been updated to 3.3.0, as i know.
I am confused. What do you mean load first then load second

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Sat Mar 31, 2018 10:22 pm
by Captain J
you must load aeod first, and then aeoddat. That's the right load order that you should follow.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Sun Apr 01, 2018 10:08 am
by Maxed poin
Captain J wrote:you must load aeod first, and then aeoddat. That's the right load order that you should follow.
Okay did that. It has an error though.

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Fri Apr 20, 2018 4:55 am
by Zenon
It probably isn't that important at the moment
but some of the dual weapons fire both guns when I'd rather they just did one at a time
The tesla guns, the flak cannons, the flare guns, the golden colts, the biorifles, the Ice Storm Rods, the Blood Shotguns they either fire both at the same time or one immediately after another after hitting the fire button once.
I think it'd be better if they fired one at a time, but didn't have a long pause between firing
The berettas, Hornetguns, Shock Rifles, Rocket Launchers, Doom 4 Super Shotgun's, Devastators, Dragon Claws and Mac 10s are fine

I hope this doesn't fall under Useless Bump territory

Edit: Will we be getting any more Nazi variants?

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Posted: Wed May 30, 2018 10:58 am
by undeadmonk354
Zenon wrote:Will we be getting any more Nazi variants?
Well Zenon, you will have to find out and see...