ÆoD 6.66 Alpha 8 (11/20/2018)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Zenon » Sun Mar 25, 2018 2:36 pm

Was playing Community Chest 3 with this and it somehow manages to spawn 3 BossEyes on Map29
User avatar
Zenon
Rabid
 
Joined: 20 Apr 2006
Location: New Zealand

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Sun Mar 25, 2018 2:37 pm

Does Community Chest 3 modify anything?
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Zenon » Sun Mar 25, 2018 2:42 pm

Not that I know of.
All I know is there's not meant to be 3 BossEyes on Map29

Edit: Oh, it does it when you load Community chest after aeod instead of before
User avatar
Zenon
Rabid
 
Joined: 20 Apr 2006
Location: New Zealand

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Sun Mar 25, 2018 2:51 pm

User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Zenon » Mon Mar 26, 2018 6:18 pm

The Centaurs and heresiach sink into the ground when they're killed, sprite clipping adjustment does nothing to fix this
Last edited by Zenon on Tue Mar 27, 2018 1:46 am, edited 1 time in total.
User avatar
Zenon
Rabid
 
Joined: 20 Apr 2006
Location: New Zealand

Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Mon Mar 26, 2018 7:01 pm

Probably the sprite offsets, but I have much bigger fish to fry, like making the L4D game mode work again.
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Major Cooke » Thu Mar 29, 2018 5:08 pm

Alpha 6 released. The L4D game mode has finally been fixed, and the directors have been optimized quite a bit. Expect more refinement to come on the directors in due time.
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Maxed poin » Thu Mar 29, 2018 10:12 pm

It will not work for me. Every time i load it up it says there is an error. What do i do?
User avatar
Maxed poin
Enjoy your summer!
 
Joined: 14 Feb 2018

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Captain J » Fri Mar 30, 2018 12:42 am

have you loaded aeod.pk3 first and then aeoddat.pk3? Also GZDoom has been updated to 3.3.0, as i know.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Major Cooke » Fri Mar 30, 2018 9:22 am

Indeed. Specifics required. Just posting that information alone is not enough for me to help you.
User avatar
Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
Joined: 28 Jan 2007
Discord: Major Cooke#0846

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Maxed poin » Sat Mar 31, 2018 6:10 pm

Captain J wrote:have you loaded aeod.pk3 first and then aeoddat.pk3? Also GZDoom has been updated to 3.3.0, as i know.

I am confused. What do you mean load first then load second
User avatar
Maxed poin
Enjoy your summer!
 
Joined: 14 Feb 2018

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Captain J » Sat Mar 31, 2018 11:22 pm

you must load aeod first, and then aeoddat. That's the right load order that you should follow.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Maxed poin » Sun Apr 01, 2018 11:08 am

Captain J wrote:you must load aeod first, and then aeoddat. That's the right load order that you should follow.

Okay did that. It has an error though.
User avatar
Maxed poin
Enjoy your summer!
 
Joined: 14 Feb 2018

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby Zenon » Fri Apr 20, 2018 5:55 am

It probably isn't that important at the moment
but some of the dual weapons fire both guns when I'd rather they just did one at a time
The tesla guns, the flak cannons, the flare guns, the golden colts, the biorifles, the Ice Storm Rods, the Blood Shotguns they either fire both at the same time or one immediately after another after hitting the fire button once.
I think it'd be better if they fired one at a time, but didn't have a long pause between firing
The berettas, Hornetguns, Shock Rifles, Rocket Launchers, Doom 4 Super Shotgun's, Devastators, Dragon Claws and Mac 10s are fine

I hope this doesn't fall under Useless Bump territory

Edit: Will we be getting any more Nazi variants?
User avatar
Zenon
Rabid
 
Joined: 20 Apr 2006
Location: New Zealand

Re: ÆoD 6.66 Alpha 6 (03/29/2018)

Postby undeadmonk354 » Wed May 30, 2018 11:58 am

Zenon wrote:Will we be getting any more Nazi variants?


Well Zenon, you will have to find out and see...
User avatar
undeadmonk354
 
Joined: 01 Feb 2016

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Audixas, Jm4n99887, Party Boy, wolf00 and 13 guests