ÆoD 6.66 Alpha 7 (06/09/2018)

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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Captain J » Tue Nov 28, 2017 12:26 am

Transparent? Have you loaded the AEoD and AEoDdat Properly? You have to load AEoD first, and then load AEoDdat.

And there's actual Drop Weapon keybind in Aeons of Death Options. Have you found it?
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby RRaulone » Tue Nov 28, 2017 6:47 am

Captain J wrote:Transparent? Have you loaded the AEoD and AEoDdat Properly? You have to load AEoD first, and then load AEoDdat.

And there's actual Drop Weapon keybind in Aeons of Death Options. Have you found it?


Fixed!! I found it now :roll:

Thanks Captain J
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Major Cooke » Thu Dec 07, 2017 11:42 am

Captain J wrote:Oh, that weapon! Soul Reaper is most useful and one of the strongest weapon of aeod. Primary fire just literally sweeps the horde and Secondary, like cooke said, fires tickling beam at targeted enemy. And here come's the fun part. When you press Primary fire while holding Secondary, it almost kills most overpowered enemies including bosses.

And sometimes it charms them to fight for you. So yeah, using this weapon to bosses would be a very good use.


If you have 400 green mana, one of three things will happen upon hitting an enemy with the tertiary fire (the green blade):

  1. Enemy becomes friendly and is completely invulnerable
  2. Spawns a demon morph
    Or
  3. Deals 100,000 damage (This is the default should the blade hit an enemy that isn't part of AEoD)

There are two monsters in AEoD which have special exceptions.
One of them is guaranteed to always be converted to your side if you have 400 mana (I think? I'd have to check again). But think twice about charming it when you come across it -- due to the rarity of that particular being, who knows how long it'll be until you next encounter them. There is no time limit to how long they last, and once charmed, you cannot kill them. Not even with cheats!

The other always dies AND spawns a demon morph.
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Hekmatyar » Fri Dec 08, 2017 9:34 am

Is it normal that the Bastet has a frame missing? BAST C 1 would be missing here.
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Major Cooke » Fri Dec 08, 2017 9:54 am

That may have been missing from the beginning of the mod as far as I can tell... No idea truthfully.
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Supostat » Sat Feb 10, 2018 12:41 pm

Hello! Help me please with weapon dropping problem - when the slot is full, I can't drop any weapon by pressing drop button which I selected in "customize control" options..
the weapons is just not drops and I can't take another weapon.
Thank you
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Major Cooke » Sat Feb 10, 2018 10:17 pm

Make sure you're using AEoD's version.
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Re: ÆoD 6.66 Alpha 4 (11/4/2017)

Postby Supostat » Sun Feb 11, 2018 3:01 am

sorry! I solved this problem. last play long time ago, now I found AEOD specified options in menu))
everything is works fine
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Re: ÆoD 6.66a4 - NO Ion Maiden! p.4

Postby Major Cooke » Tue Mar 06, 2018 3:43 pm

multiple people wrote:ion maiden when lulz?

Unless the developers come to me and actually tell me they might be interested (and they WON'T),
NO.
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Re: ÆoD 6.66a4 - NO Ion Maiden! p.4

Postby Evil Operative » Sat Mar 10, 2018 6:37 am

Image
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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Sat Mar 10, 2018 1:07 pm

Try redownloading the latest AEoDdat.pk3.
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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Evil Operative » Sun Mar 11, 2018 7:00 am

Now it works. Thanks!

EDIT: Hmm... now I seem to be spawning with no starting weapon. And my equipped weapon seems to completely stop working all of a sudden at some times.
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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Sun Mar 11, 2018 10:20 am

Can you provide more details please? What game modes/themes are enabled, etc?
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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Evil Operative » Sun Mar 18, 2018 4:22 am

Nevermind. The mod tends to mess up at some parts if loaded with WadSmoosh
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Re: ÆoD 6.66a5 - NO Ion Maiden! p.4

Postby Major Cooke » Sun Mar 18, 2018 1:47 pm

Another update will be coming soon, addressing a few more broken issues, mainly:

  • Fixed jackbomb and remote detonator altfires not working properly
  • Fixed soul cubes causing massive frame rate drops

And some other little things here and there.
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