ÆoD 6.66 Alpha 8 (11/20/2018)

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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby Captain J » Thu Apr 16, 2020 2:40 am

I guess that's because it IS overpowered especially when you dual wielding it. And tbh, just like the shotgun shell, blue mana is literally on everywhere.
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby Miru » Tue Jun 23, 2020 10:54 pm

I've been on an AeOD kick recently, and I just discovered another oversight; enemy jackbomb damage somehow registers as being self-inflicted, with the message being "player killed himself/herself" when you are killed with one.
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby gman829 » Mon Sep 21, 2020 11:30 am

The mod doesn't work for me and many others. Whenever I try loading it, it says "Script Error, 'AEoDDat.pk3:decorate/spellsv6.txt' line 120: Sprite names must be exactly 4 characters" and the mod will not load. What am I doing wrong? Is this version broken?
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby Major Cooke » Mon Sep 21, 2020 11:31 am

Are you using the alpha? The older versions will not work anymore. You must use 6.66 Alpha 8 in order to play, anything older will be unlikely capable of loading.
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby gman829 » Mon Sep 21, 2020 3:39 pm

I just got 6.66 alpha and its working perfectly. Thank you for the help!
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby gman829 » Tue Sep 22, 2020 12:21 am

Is there a map I can get that allows me to test/experience each weapon? I love this mod. I love weapon/npc mods, but I'd like to know what every weapon does so I can get used to the mod's mechanics.
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)

Postby Captain J » Tue Sep 22, 2020 2:09 am

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