ÆoD 6.66 Alpha 8 (11/20/2018)

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Re: ÆoD 6.07 Beta 2 (04/10/2017)

Postby Major Cooke » Mon Apr 10, 2017 9:26 am

Beta 2 released. See the changelog for details.

You do not need to download the resource package again unless explicitly stated in the changelog -- the data files alone will suffice.

(Ninja edit: missed the titlemap. Fixed.)
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Re: ÆoD 6.07 Beta 2 (04/10/2017)

Postby dljosef » Sun Apr 16, 2017 6:46 pm

It's been a while, but damn I'm loving the improvements to the director thing. (I recommend playing this with no monsters on, other than those Map07 kinda maps (the ones that trigger stuff with mancs and arachnos dying)

On a side note, what does Skirmish mode do, in the game mode thing? (I got the feeling Left 4 Dead triggers infected pouring in.)
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Re: ÆoD 6.07 Beta 2 (04/10/2017)

Postby Major Cooke » Mon Apr 17, 2017 7:11 pm

Skirmish is something I meant to remove but forgot. That'll be taken care of in the next version. It was an idea planned for something but it's been put on hold until DBT comes back.
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Re: ÆoD 6.07 Beta 2 - Farewell DBT

Postby Major Cooke » Fri Jun 02, 2017 3:44 pm

Based upon recent contact, it appears DBThanatos is no longer partaking in the mod's development and direction at all.

Farewell DBT. It was a fun for the past decade we spent together. If you want to come back, you'll always be welcome. Otherwise, I wish you the best of luck in all your future endeavors, and God speed.

As for the mod, it's not dead, but it is temporarily on hiatus while I finish working on the next big update for D4D.
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Re: ÆoD 6.07 Beta 2 - Farewell DBT

Postby Captain J » Fri Jun 02, 2017 10:58 pm

Oh. Well, that's a unfortunate. I do hope for his return and i wish him well.
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Re: ÆoD 6.07 Beta 2 - Menu Hotfix

Postby Major Cooke » Sat Jun 24, 2017 11:26 pm

I just tossed up a hotfix, completely forgot that the menu in AEoD was also going to be affected by some of the most recent changes. You can access the aeod menu again now.
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Re: ÆoD 6.06.2 (Temporary?) New Thread + DISCORD

Postby Jaeralight » Sat Jul 29, 2017 8:59 am

hammer oz wrote:Good day whenever i try running this in gzdoom i keep on getting the following error.

Script error, "AEoDDat.pk3:decorate/monduke.txt" line 3339:
Expected '(', got 'TNT1'.

I am currently running gzdoom using one of the newest svn's. It seems to run fine on the latest version of zdoom.



Any word yet on a fix for this? I've tried running them with and without ZDL, still getting the same bug.
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Re: ÆoD 6.07 Beta 2 - Menu Hotfix

Postby Major Cooke » Sat Jul 29, 2017 1:43 pm

You're using an outdated version. You need to use the AEoD beta. It's on the front page.
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Major Cooke » Fri Sep 01, 2017 12:53 am

6.66 Alpha 3 released. Mainly aimed at stability and speeding up gameplay during hairy slaughterfest moments, plus some special effects improvements. It's not all that much but it's a start, and it's significant enough to warrant another alpha.

Why did I stop using 6.07? Because I felt like now's probably a good time, and a clear notice, that my interest in AEoD is slowly picking up again. I have a bit of extra time thanks to labor day but not much. That's why I'm updating it now.

You need GZDoom 3.2.x to play it, if not a devbuild.
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Apeirogon » Fri Sep 01, 2017 4:25 am

Major Cooke wrote:You need GZDoom 3.2.x to play it


Why not 3.1 or older version?
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Someone64 » Fri Sep 01, 2017 12:26 pm

Some reports: game's death message for infected says "couldn't keep infected off HE self" and Left 4 Dead mode doesn't remove monsters like it used to.
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Major Cooke » Fri Sep 01, 2017 5:01 pm

Apeirogon wrote:Why not 3.1 or older version?


Because some functionality to fix certain bugs is required from the devbuilds.

Someone64 wrote:Some reports: game's death message for infected says "couldn't keep infected off HE self" and Left 4 Dead mode doesn't remove monsters like it used to.


All game modes are pending an overhaul.
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby 007kingifrit » Sat Sep 09, 2017 6:56 pm

I wanted to re install this mod after many years but the new version says it requires gzdoom 3.2? the link on the download page for zdoom only goes up to 3.1.....is this new version not stable or something? and where would I even get it?
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Blue Shadow » Sat Sep 09, 2017 7:17 pm

There isn't a 3.2 (yet). GZDoom 3.1.0 is latest stable release. What the OP is referring to is a development build most likely.
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Re: ÆoD 6.66 Alpha 3 (9/1/2017)

Postby Major Cooke » Sat Sep 09, 2017 7:35 pm

Yeah, sorry about that, was a hasty edit.
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