ÆoD 6.66 Alpha 8 (11/20/2018)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)
I guess that's because it IS overpowered especially when you dual wielding it. And tbh, just like the shotgun shell, blue mana is literally on everywhere.
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
I've been on an AeOD kick recently, and I just discovered another oversight; enemy jackbomb damage somehow registers as being self-inflicted, with the message being "player killed himself/herself" when you are killed with one.
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
The mod doesn't work for me and many others. Whenever I try loading it, it says "Script Error, 'AEoDDat.pk3:decorate/spellsv6.txt' line 120: Sprite names must be exactly 4 characters" and the mod will not load. What am I doing wrong? Is this version broken?
- Major Cooke
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Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Are you using the alpha? The older versions will not work anymore. You must use 6.66 Alpha 8 in order to play, anything older will be unlikely capable of loading.
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
I just got 6.66 alpha and its working perfectly. Thank you for the help!
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Is there a map I can get that allows me to test/experience each weapon? I love this mod. I love weapon/npc mods, but I'd like to know what every weapon does so I can get used to the mod's mechanics.
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Now I'm trying several megawads with the latest alpha... and each time it's different. The overall difficulty (for me ) depends on the occurrence of three weapons: the jack bomb, the prototype cannon (always in BFG mode) and any of homing rocket launchers (the best one is the "joke" one with gas rockets). What are your preferred weapons here?
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
Is this the latest and/or final version of this mod? I have two bugs, one moderate and one major, to report:
1) The Firestorm spell from Hexen is listed as a slot 6 weapon, but it comes up in slot 5. This confuses all kinds of things, including the next/previous weapon logic, and it can make it hard to get to other weapons.
2) Whatever the visual effect that is supposed to happen when you demon morph causes horrible screen corruption in Vulkan mode. Nevermind, I saw that this is fixed with the latest build from Github. Hopefully it fixes the Firestorm bug too!
Thanks again for this wonderful mod. I have had so much fun with it over the years.
1) The Firestorm spell from Hexen is listed as a slot 6 weapon, but it comes up in slot 5. This confuses all kinds of things, including the next/previous weapon logic, and it can make it hard to get to other weapons.
2) Whatever the visual effect that is supposed to happen when you demon morph causes horrible screen corruption in Vulkan mode. Nevermind, I saw that this is fixed with the latest build from Github. Hopefully it fixes the Firestorm bug too!
Thanks again for this wonderful mod. I have had so much fun with it over the years.
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD 6.66 Alpha 8 (11/20/2018)
The Firestorm spell I'll have to take a look at. But yeah, the visual corruption was caused by something with the shader which was fixed in the github build.
The mod's not done. It's just on hold while I work on Doom Eternal 4 Doom.
The mod's not done. It's just on hold while I work on Doom Eternal 4 Doom.