Welcome to another brand new public build!
https://drive.google.com/file/d/0B4AcTi ... sp=sharing
The changes this time are quite enormous so bear with me as I try to remember them all...
- The previous HUD is now on the Statusbar mode, so if you prefer that one, you will need to shrink your screen size by one notch. This makes room for...
- The new Fullscreen HUD! Perfect for people running smaller screen resolutions (DISCLAIMER: Untested at any actual low resolutions, please report any issues you have!) or people who use the screen scaling slider in Video Options.
- The amount of experience you lose when taking damage is now dynamically adjusted per difficulty. I have not put any real balance into this yet, I just chose arbitrary numbers in hopes that they'll stick.
- BRAND NEW ALTFIRES! Alternate fire modes on nearly all weapons (except the Dual Shotguns and Toothpaste Laser) grant you access to new, more powerful attacks at the cost of EXP. It is not possible to level down from overusing altfires (except when using the Cards), but it does make you more vulnerable to losing a level when you take damage. Altfires are also affected by Level X, whether from Zero-Cal Cola or Tome of Power, so please experiment.
- I'm rather proud of the Cards now. There's some goodness to be found all over that specific weapon. Hope you enjoy it as much as I did making it.
- ReGen Cola's powerup effect no longer appears in the inventory bar if you pick up more than one.
- The "mercy invincibility" effect was made more obvious; the "LEVEL" label turns red when it's active.
- The melee gun bash has been replaced with a very, very different new melee weapon. I think there's a chef who'd really like it back. It still has the same damage and speed characteristics, though.
- Chex Quest 3 is now supported, thanks to elements provided by kind permission of TerminusEst13! Use CHEX3.WAD as your IWAD. (There is an ACS-related error message when starting any level, though; I'm going to be looking into fixing that for next build.)
- Some, uh, miscellaneous additions to a couple of minor sound effects (especially one that appears in the controls menu).
- A spelling correction(?) in the Language lump - because I guess it's supposed to be PorkElator, not PorkAlator. Made it consistent with the item tag, at least.