WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: WW-Cola3 [now on itch.io!]

Post by AvzinElkein »

I can't quite tell what the melee weapon is; I think it might be a slab of meat....
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by Captain J »

A Drying Frying Pan, i guess? :P
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: WW-Cola3 [now on itch.io!]

Post by AvzinElkein »

Also, I'm impressed you were able to modify the defeat animations for the Chex Quest Flemoids!
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wildweasel »

AvzinElkein wrote:Also, I'm impressed you were able to modify the defeat animations for the Chex Quest Flemoids!
That's entirely the work of the Samsara team, I can't claim credit for that.
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: WW-Cola3 [now on itch.io!]

Post by AvzinElkein »

Ah. Does Strife support sound like too much effort for this mod?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wildweasel »

AvzinElkein wrote:Ah. Does Strife support sound like too much effort for this mod?
I'll quote myself from the Trailblazer thread:
wildweasel wrote:The thing worth noting is that Strife is kind of a pain in the butt. Replacing a weapon through the Replaces keyword only replaces it on the ground. You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions, which does give the new items but does not let you adjust their prices at shops or their shop text. Fixing that involves effectively rewriting the Dialogue scripts for all the maps. Then there's the issues of stealth, the sigil, and the game's particular brand of weapon resistance.

It's a big enough pain that I don't blame Pillow for saying "no."
User avatar
camper
Posts: 103
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: WW-Cola3 [now on itch.io!]

Post by camper »

Beautiful mod.
If you'll excuse the my question.

Limit the distance for a revolver or shotgun possible implement the inclusion of gravity for projectiles and at the same time reducing the lifetime of the projectiles on an effective distance?

Weapons similar to launcher, which is on slot 5 and shoots spirally, it seems to have an optical sight. Is it possible to have two alternative shots and still use the zoom?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wildweasel »

camper wrote:Beautiful mod.
If you'll excuse the my question.

Limit the distance for a revolver or shotgun possible implement the inclusion of gravity for projectiles and at the same time reducing the lifetime of the projectiles on an effective distance?
Why?
Weapons similar to launcher, which is on slot 5 and shoots spirally, it seems to have an optical sight. Is it possible to have two alternative shots and still use the zoom?
I'd consider the scope largely decorative; there's not much point to zooming in with a weapon whose projectiles fly that slowly.
User avatar
camper
Posts: 103
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: WW-Cola3 [now on itch.io!]

Post by camper »

What I saw in the this mod made me think these thoughts.
But, frankly speaking, my question is rather abstract, not specifically for this mod.
I do not know the subtlety of the modification of the weapon, so I inquire.
User avatar
camper
Posts: 103
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: WW-Cola3 [now on itch.io!]

Post by camper »

A small test on the map 16 in hellonearthstarterpack.wad
http://telegra.ph/WW-Cola3-test1-05-19
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wildweasel »

As much as I could say "playing the Hell on Earth Starter Pack is NOT supported by this mod," there really does need to be a fallback in my HUD code for when a selected weapon does not have an experience counter. I've added that to the to-do list for if I ever get my hind-end back on this thing.
User avatar
camper
Posts: 103
Joined: Sun Feb 25, 2018 10:53 am
Location: Tatarstan

Re: WW-Cola3 [now on itch.io!]

Post by camper »

Ok. Thank you.
User avatar
wolfmanfp
Posts: 80
Joined: Mon May 08, 2017 11:44 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wolfmanfp »

You should also try with Nevander's Vanilla Improver, maybe it helps:
viewtopic.php?f=43&t=58096
Chill_frostman
Posts: 2
Joined: Fri Jun 08, 2018 8:56 am

Re: WW-Cola3 [now on itch.io!]

Post by Chill_frostman »

Hey everyone.

Love the mod, but quick question. The original HUD doesn't really... Click with me. But i've seen ICARUSLIV3S video on Cola 3 which is how i found it. And he's using an entirely different HUD. Try as i might, i can't seem to find a way to switch to that particular HUD. If at all possible, how do i go about using it? I'll dump a picture to show exactly what i'm talking about. Cheers!
Attachments
Custom Hud.jpg
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: WW-Cola3 [now on itch.io!]

Post by wildweasel »

Try pressing the = key to increase the screen size.
Post Reply

Return to “Gameplay Mods”