WW-Cola3 [v2.5 bugfix release, 5/31/2019]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: WW-Cola3 [now on itch.io!]
I can't quite tell what the melee weapon is; I think it might be a slab of meat....
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: WW-Cola3 [now on itch.io!]
A Drying Frying Pan, i guess?
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: WW-Cola3 [now on itch.io!]
Also, I'm impressed you were able to modify the defeat animations for the Chex Quest Flemoids!
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: WW-Cola3 [now on itch.io!]
That's entirely the work of the Samsara team, I can't claim credit for that.AvzinElkein wrote:Also, I'm impressed you were able to modify the defeat animations for the Chex Quest Flemoids!
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: WW-Cola3 [now on itch.io!]
Ah. Does Strife support sound like too much effort for this mod?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: WW-Cola3 [now on itch.io!]
I'll quote myself from the Trailblazer thread:AvzinElkein wrote:Ah. Does Strife support sound like too much effort for this mod?
wildweasel wrote:The thing worth noting is that Strife is kind of a pain in the butt. Replacing a weapon through the Replaces keyword only replaces it on the ground. You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions, which does give the new items but does not let you adjust their prices at shops or their shop text. Fixing that involves effectively rewriting the Dialogue scripts for all the maps. Then there's the issues of stealth, the sigil, and the game's particular brand of weapon resistance.
It's a big enough pain that I don't blame Pillow for saying "no."
Re: WW-Cola3 [now on itch.io!]
Beautiful mod.
If you'll excuse the my question.
Limit the distance for a revolver or shotgun possible implement the inclusion of gravity for projectiles and at the same time reducing the lifetime of the projectiles on an effective distance?
Weapons similar to launcher, which is on slot 5 and shoots spirally, it seems to have an optical sight. Is it possible to have two alternative shots and still use the zoom?
If you'll excuse the my question.
Limit the distance for a revolver or shotgun possible implement the inclusion of gravity for projectiles and at the same time reducing the lifetime of the projectiles on an effective distance?
Weapons similar to launcher, which is on slot 5 and shoots spirally, it seems to have an optical sight. Is it possible to have two alternative shots and still use the zoom?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: WW-Cola3 [now on itch.io!]
Why?camper wrote:Beautiful mod.
If you'll excuse the my question.
Limit the distance for a revolver or shotgun possible implement the inclusion of gravity for projectiles and at the same time reducing the lifetime of the projectiles on an effective distance?
I'd consider the scope largely decorative; there's not much point to zooming in with a weapon whose projectiles fly that slowly.Weapons similar to launcher, which is on slot 5 and shoots spirally, it seems to have an optical sight. Is it possible to have two alternative shots and still use the zoom?
Re: WW-Cola3 [now on itch.io!]
What I saw in the this mod made me think these thoughts.
But, frankly speaking, my question is rather abstract, not specifically for this mod.
I do not know the subtlety of the modification of the weapon, so I inquire.
But, frankly speaking, my question is rather abstract, not specifically for this mod.
I do not know the subtlety of the modification of the weapon, so I inquire.
Re: WW-Cola3 [now on itch.io!]
A small test on the map 16 in hellonearthstarterpack.wad
http://telegra.ph/WW-Cola3-test1-05-19
http://telegra.ph/WW-Cola3-test1-05-19
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: WW-Cola3 [now on itch.io!]
As much as I could say "playing the Hell on Earth Starter Pack is NOT supported by this mod," there really does need to be a fallback in my HUD code for when a selected weapon does not have an experience counter. I've added that to the to-do list for if I ever get my hind-end back on this thing.
Re: WW-Cola3 [now on itch.io!]
Ok. Thank you.
- wolfmanfp
- Posts: 80
- Joined: Mon May 08, 2017 11:44 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Hungary
- Contact:
Re: WW-Cola3 [now on itch.io!]
You should also try with Nevander's Vanilla Improver, maybe it helps:
viewtopic.php?f=43&t=58096
viewtopic.php?f=43&t=58096
-
- Posts: 2
- Joined: Fri Jun 08, 2018 8:56 am
Re: WW-Cola3 [now on itch.io!]
Hey everyone.
Love the mod, but quick question. The original HUD doesn't really... Click with me. But i've seen ICARUSLIV3S video on Cola 3 which is how i found it. And he's using an entirely different HUD. Try as i might, i can't seem to find a way to switch to that particular HUD. If at all possible, how do i go about using it? I'll dump a picture to show exactly what i'm talking about. Cheers!
Love the mod, but quick question. The original HUD doesn't really... Click with me. But i've seen ICARUSLIV3S video on Cola 3 which is how i found it. And he's using an entirely different HUD. Try as i might, i can't seem to find a way to switch to that particular HUD. If at all possible, how do i go about using it? I'll dump a picture to show exactly what i'm talking about. Cheers!
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: WW-Cola3 [now on itch.io!]
Try pressing the = key to increase the screen size.