[WIP] The Trooper - 0.2.6.2 [ANGEL ATTACK + HUD]

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Re: [WIP] The Trooper - 0.2.6 [ANGEL ATTACK]

Postby Turin Turambar » Thu Sep 05, 2019 5:10 am

Can anyone explain the hud numbers? It isn't like the OP makes a great job at it.
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Re: [WIP] The Trooper - 0.2.6 [ANGEL ATTACK]

Postby Metalworks41190 » Sat Sep 07, 2019 2:50 pm

For some reason when ever I set the "KSR VSK7 Nightshade" to slug mode and try the secondary fire my game crashes. Is there something I can do to change that?
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Re: [WIP] The Trooper - 0.2.6.1 [ANGEL ATTACK + HUD]

Postby TheRailgunner » Tue Sep 10, 2019 8:50 pm

Metalworks41190 wrote:For some reason when ever I set the "KSR VSK7 Nightshade" to slug mode and try the secondary fire my game crashes. Is there something I can do to change that?


I haven't been able to reproduce the error - can you give any details (like GZDoom version, Trooper version, etc.)?

In the mean time, I've been tweaking the Angelsphere (alt-fire shoots four blasts instead of one) and, more importantly, made some changes to the HUD (reordered and clearly defined ammo information).

Next will hopefully be weapon status indicators. Namely, what settings are active on the weapon when it's selected.
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Re: [WIP] The Trooper - 0.2.6.1 [ANGEL ATTACK + HUD]

Postby Metalworks41190 » Wed Sep 11, 2019 11:29 pm

I'm using GZDoom 4.2.1 and using the latest version of The Trooper on the map pack No End In Sight. Also my PC Specs are Win 7 Ult 64 bit, 8 Gigs of RAM, GeForce GTX 970, Intel Core i5-3570 CPU 3.40Ghz and I play on wide screen HD TV through an HDMI cable I don't have a stander PC monitor at the moment. If you need more info like what my GZD setting's are just tell me witch ones and thanks for the response.
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Re: [WIP] The Trooper - 0.2.6.1 [ANGEL ATTACK + HUD]

Postby TheRailgunner » Fri Sep 13, 2019 8:06 pm

Metalworks41190 wrote:I'm using GZDoom 4.2.1 and using the latest version of The Trooper on the map pack No End In Sight. Also my PC Specs are Win 7 Ult 64 bit, 8 Gigs of RAM, GeForce GTX 970, Intel Core i5-3570 CPU 3.40Ghz and I play on wide screen HD TV through an HDMI cable I don't have a stander PC monitor at the moment. If you need more info like what my GZD setting's are just tell me witch ones and thanks for the response.


Image

Couldn't reproduce it, though for all I know, I have to update my GZD and see what happens.
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Re: [WIP] The Trooper - 0.2.6.1 [ANGEL ATTACK + HUD]

Postby Metalworks41190 » Sat Sep 14, 2019 5:10 pm

I just noticed it only crashes when I shoot at zero slugs.
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Re: [WIP] The Trooper - 0.2.6.2 [ANGEL ATTACK + HUD]

Postby TheRailgunner » Sun Sep 15, 2019 9:20 pm

Metalworks41190 wrote:I just noticed it only crashes when I shoot at zero slugs.


Fixed. I also made a couple of big changes:

*Weapons now have Level Requirements: Uncommons require a player level of 5, Rares require level 10, Legendaries require level 15, and Exotic require maximum level (20).
*XP scale changed - Weapon upgrades now come in increments of 500(C), 750(U), 1000(R), 1250(L), and 1500(E) XP instead of 500/1000/1500/2500.
*Nishimura Seven scoped ADS frames and animations changed.
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Re: [WIP] The Trooper - 0.2.6.2 [ANGEL ATTACK + HUD]

Postby Metalworks41190 » Sun Sep 15, 2019 11:16 pm

Thanks for the fix guy.
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