Ribo Zurai wrote:Nice! But I tried reloading with the Gehiron Model 83 Minigun and GZDoom crashed badly.
So, I can't replicate it - I've tired with both the Mk. 48 (replaces the Model 83 after version 2.4.10, I believe) and the Machiavellian Disciple minigun, and I've reloaded both with magazines and spare ammo, even attempting to reload while totally out of ammo(all reload crashes I've experienced occurred with spare ammo or without ammo). Can you give me some screens or any further information that might help me pinpoint the issue? I've had a number of bug reports that I can't pinpoint or replicate, and the thought of a mod only working perfectly on my end is mindbogglingly frustrating.
Clarifications and a help screen are inbound soon - my internet access is very limited (I'm using my phone as a hotspot, and I'm sure I only have 2 to 3 GB of data left), but I'll try to put it up sooner rather than later. I've also settled on a unique perk for the Droner 50b - a
Micro-Transporter Array, which allows you to shoot literally ANYWHERE by teleporting your projectiles. I'll likely be looking at
Russian Overkill's Deathhead launcher altfire in order to achieve this; basically, zooming in allows you to navigate a separate camera that can move through walls, which is where the projectiles are actually fired from. This ability is based off of that of the TR-116 rifle from
Star Trek: Deep Space Nine, which possessed a targeting sensor and micro-transporter that allowed wielders to see targets through walls and rooms, killing them without being in the same place as either the victim or the bullet itself, which was beamed directly in front of the target. This ability may elevate the Droner from
Rare to
Mythic/Exotic (the criteria for the last one being uniqueness; I really should switch the Disciple's and the Spectre's rarities).
EDIT: I've made a few changes. The Crimson Spectre is now
Mythic/Exotic while both the DGA-3 and the Machiavellian Disciple are now
Legendary; this is because the Crimson Spectre is unique among
The Trooper's arsenal - it fires a big ol' BFG blast or, if you prefer, a big' ol BFG mine, while the MD is simply the hosiest of bullet hoses and the DGA-3 is both too unique and too powerful to stay
Rare.
On another note, I've fixed a bug with the Surfeit Torment and Firefly - as it turns out, I messed up the jump frames.
EDIT II: Fixed heavy ammo bugs and issues with the Sturmman M97's reload. I also made a lot of zombies tougher, owing to their higher chance of dropping rare loot and my personal wish for players to need to switch weapons with some frequency. I may drop the spawn rates on them as a result.