Ammo being rare is fairly intentional - every enemy drops it, and most weapons spend less ammo to kill most enemies than the enemies drop, so I felt the rarity provides a counterbalance (the bullet-sponginess of higher-level elites and champions being a smaller secondary counterbalance). Stockpiling ammo becomes much easier once you get a backpack and more weapons.Captain J wrote:This mod has dozens of weapons and i love it. Each weapons feel way too powerful and the sound effects are satisfying as well. Reminds me of Russian Overkill but more extra-tactical.Spoiler: And if you don't mind, i've got some gripes to talk aboutThis mod is overall, totally powerful. Excellent job!
A lot of weapons need improvements in the effects department - the ones I'm using are too resource-intensive. As far as the K-JACK is concerned, it has three differently colored projectiles - I should make some proper muzzleflashes for the other two firing states, but it should at least match the default (orange) projectile. I might add a projectile type selector or something.
What's the problem with the weapon offsets? I know why the HMG is like that, but I don't see how the Pulsar or the Surfeit Torment have poor angles.
I need to set reloading sounds to a different channel for a lot of weapons. As far as casings not having sound effects...I'm not sure. Maybe I left them out on purpose? I'll look into this one.
Anyway, a slight update - the Machiavellian Disciple now has three extra firing modes, shamelessly ripped right out of the Pulsar-D. I doubt I'll keep all of them since they seem redundant, but I may keep Radioactive rounds. Speaking of, a few effects have been trimmed slightly to improve performance, though right now it more or less is the difference between 10-15 FPS while emptying some SFX-heavy weapon and 0.
EDIT II: I've made some more adjustments - the Machiavellian Disciple's new alt modes should be more FPS-friendly. In addition, the Radsuit now protects somewhat against radiation damage from your weapons; while it does leak somewhat, it isn't as lethal once you pick up the suit. You can even sort of fly by using the radiation clouds (just don't fire while stuck in a corner with a low ceiling).