[UPDATE] Brutal Guncaster V1.2.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
I had already encountered that as well. It will not be an issue in the next version.
Re: [UPDATE] Brutal Guncaster V1.2.1
Possible bug but trying to Gumpop a baron of hell(Possibley Hellknight to) after softening him up with 3 strucker blasts to the face seems to reset it's health, can you confirm this? also night vision doesn't highlight Cacodemons corpses.
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
I'll see what's up.
Also, were the caco corpses already in the map to begin with, or did you kill some Cacos and their corpses weren't lighting up?
Also, were the caco corpses already in the map to begin with, or did you kill some Cacos and their corpses weren't lighting up?
Re: [UPDATE] Brutal Guncaster V1.2.1
I'm pretty sure it's just cacodemons corpses in general, I haven't seen corpses that were decorating a level yet if that makes a difference, been playing thru Brutal Guncaster with Maps of Chaos on Doom I & II so far after playing thru Heretic(Never played it before) and Hexen on regular Guncaster(Finished since I played it when I was younger but didn't get far), I also recall one of the transition sequences that displays text (Story) in doom 2 (When you finish map11) is that of the Doom Marine, not from Cygnis perspective.
And I'm curious on why the Archvile doesn't resurrect bodies in this mod?
And I'm curious on why the Archvile doesn't resurrect bodies in this mod?
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
Well, it could be that the corpses may not have ISMONSTER set... though last I checked, the Cacos didn't spawn corpses upon death. I will look into this.
Archviles do resurrect corpses. As a matter of fact, since several kinds of Brutal Doom corpses (which also have Raise states) replace the ones found in the map, the Archvile should be able to resurrect those too...
Archviles do resurrect corpses. As a matter of fact, since several kinds of Brutal Doom corpses (which also have Raise states) replace the ones found in the map, the Archvile should be able to resurrect those too...
Re: [UPDATE] Brutal Guncaster V1.2.1
I dunno, I've let Archviles dance around corpses but nothing happens, can anyone else confirm this?
Re: [UPDATE] Brutal Guncaster V1.2.1
The blood in my game doesn't look as gory as I remember. I raised everything to max and it still looks badly rendered for me. Any help on this?
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
What's your load order?
Re: [UPDATE] Brutal Guncaster V1.2.1
Uuuhh... I'm really sorry but I don't know.
For a long time my family believed that computers and the internet were the creation of Stan the Goat and didn't really allow me to own a computer. I got mine a year ago and I still try to learn how to use it.
For a long time my family believed that computers and the internet were the creation of Stan the Goat and didn't really allow me to own a computer. I got mine a year ago and I still try to learn how to use it.
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
kek
Well... they're half-right... XD
Stuff aside, Let me guess... you clicked and dragged the mods to GZDoom?
Well... they're half-right... XD
Stuff aside, Let me guess... you clicked and dragged the mods to GZDoom?
Re: [UPDATE] Brutal Guncaster V1.2.1
Yes. Yes I did. Brutal Guncaster and then the Addons file.
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
First off, clicking and dragging is bound to not load stuff in the right order. I suggest using ZDL to load your mods in the proper order.
Second, Guncaster should be loaded first. Then Brutal Doom Monsters Only (preferably the one that comes in the download I provided... I'm not so sure how well it'd work with any newer versions). Then Brutal Guncaster.
Second, Guncaster should be loaded first. Then Brutal Doom Monsters Only (preferably the one that comes in the download I provided... I'm not so sure how well it'd work with any newer versions). Then Brutal Guncaster.
Re: [UPDATE] Brutal Guncaster V1.2.1
Thanks. I can't seem to download the... "right" ZDL. All I find is download links with a bunch of files. No program or anything.
EDIT: Nevermind. I found a link to 3.1
Also, is it normal for the character to get hurt while on a teleport spot?
EDIT2: Alright. The ZDL seems to have fixed that. I'm loading from top bottom Brutal Guncaster and then the Addons to it, which is one extra file. I have set it to the max blood setting... and still nothing. Is there a file I'm missing?
EDIT: Nevermind. I found a link to 3.1
Also, is it normal for the character to get hurt while on a teleport spot?
EDIT2: Alright. The ZDL seems to have fixed that. I'm loading from top bottom Brutal Guncaster and then the Addons to it, which is one extra file. I have set it to the max blood setting... and still nothing. Is there a file I'm missing?
- DoomKrakken
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Re: [UPDATE] Brutal Guncaster V1.2.1
To confirm... your load order is this?
- Guncaster
- Brutal Doom Monsters Only
- Brutal Guncaster Patch
- Guncaster
- Brutal Doom Monsters Only
- Brutal Guncaster Patch
Re: [UPDATE] Brutal Guncaster V1.2.1
No........ Although I think I see the mistake.
The load order is
-BrutalGuncasterGZD.pk3
-BrutalGuncaster_DKAddons.pk3
I've checked, maybe I was an idiot and forgot how blood looks in PB and played Project Brutality on full blood settings and the blood looks amazing.
The load order is
-BrutalGuncasterGZD.pk3
-BrutalGuncaster_DKAddons.pk3
I've checked, maybe I was an idiot and forgot how blood looks in PB and played Project Brutality on full blood settings and the blood looks amazing.