SUPERHOT in Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SUPERHOT in Doom
I have no objections to your repackaging/re-uploading idea, although it is strange to me that the .zip is inaccessible. I did create the zip using 7-zip file manager, which might have something (somehow?) to do with it I suppose. Maybe I should have put it in a .7z or .rar
Re: SUPERHOT in Doom
I've updated the script for both files and they are available on the OP. Reloading (if you use a mod with reloading in it) will now take 35 tics before freezing time again, attacking will take 18 tics, and other various actions (like crouching) will take 9 tics.
- SleepyPiggy64
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Re: SUPERHOT in Doom
It would be great if you could do that. Once you got it uploaded post a link or something.Hetdegon wrote:Strange, it worked fine for me with the current version. I could repackage them and upload elsewhere if you need (as long as SidDoyle doesn't object to that).
Re: SUPERHOT in Doom
I used a different zip algorithm this time. Maybe you can unzip the latest one? I may just need to host the two files separately in the future.SleepyPiggy64 wrote:It would be great if you could do that. Once you got it uploaded post a link or something.Hetdegon wrote:Strange, it worked fine for me with the current version. I could repackage them and upload elsewhere if you need (as long as SidDoyle doesn't object to that).
Re: SUPERHOT in Doom
Nope, still can't extract the files. This is really odd.
Re: SUPERHOT in Doom
Should I perhaps upload the files in a 7-zip archive? I know nothing about archive compression algorithms, but this is still rather confusing. I would have thought any file with the .zip extension could be opened natively on most people's systems. I'll try re-uploading as 7-zip now...
- SleepyPiggy64
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Re: SUPERHOT in Doom
I was able to get the files out of the 7z with no problems! Thanks!SidDoyle wrote:Should I perhaps upload the files in a 7-zip archive? I know nothing about archive compression algorithms, but this is still rather confusing. I would have thought any file with the .zip extension could be opened natively on most people's systems. I'll try re-uploading as 7-zip now...
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Re: SUPERHOT in Doom
Why did you remove the complete time stop?