FINAL DOOMER is a gameplay mod based around unique weapon sets designed to fit the twin megawads of Final Doom.
There are NINE classes based around TNT, Plutonia, Ancient Aliens, JPCP, BTSX, Hellbound, Alien Vendetta and Whitemare. They all have unique weapon sets based on the megawads they're from. For example, in the chaingun slot the TNT Marine has dual uzis while the Plutonian guy has a Light Machinegun. There's also a regular Doomguy class designed to fit with these classes.
The pistols have infinite reloads, the BFG's work on a "charge" system. Picking up big ammo gives you some charge and when you get enough you get a shot. There's an alternate mode that tweaks it so cell-equivalent pickups give you charges. The classes are balanced around themselves, not each other. There is a config menu that you can use to tweak stuff and holding reload will give you information on your current weapon. Thanks, and have fun!
Gameplay Trailer by Pillowblaster:
Here's some screenshots!:
Spoiler:Class Weapon List:
This mod is designed to work for ZDoom 2.8.1 and GZDoom 2.1.1.
If you like the HUDs from this, you can download them to use as a separate patch here:
JUST THE HUDS:
Doom 2 Standalone HUD
Final Doom Standalone HUD
Are the sound effects in the JPCP set not anime enough for you? Captain J made a sound patch to fix that!
Grab it here: https://www.mediafire.com/file/g8v6x62a ... FX4FDP.zip
Forum topic here: viewtopic.php?f=43&t=58597
There's also one for action movie SFX!
Grab it here: http://www.mediafire.com/file/tlv2h7wh8 ... FX4FDP.zip
Forum topic here: viewtopic.php?f=46&t=58714&p=1030800&hi ... r#p1030800
Want to swap out weapons and make your own weaponset? Try this great mod by cyber_cool!: viewtopic.php?f=43&t=65622
Are you using a more recent version of GZDoom? If you miss the logo based class selection, try this awesome custom menu from Dr. Pyspy! https://cdn.discordapp.com/attachments/ ... u_v1.0.pk3