[3.2!] FINAL DOOMER +

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Re: [V1.2] FINAL DOOMER

Postby Captain J » Mon Jan 30, 2017 3:25 pm

Community Chest, Icarus, and especially Back to Saturn X is DEFINITELY on my list!
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Re: [V1.2] FINAL DOOMER

Postby Princess Viscra Maelstrom » Mon Jan 30, 2017 3:49 pm

definitely The Talosian Incident, A.L.T., and Equinox for me.

also, i haven't tested 1.2 yet, but i found a inconsistency with the Maser. as well as chewing down the framerate to a staggering pace when fired over a medium-sized landscape, if i choose the least resource-intensive version of the beam, it actually does less damage than the fancier looking ones. i'm also not really seeing any difference between the medium and high selection of the beam either, in terms of how advanced the beam looks like. i'm on a fairly decent system, so the beam being this resource-intensive even for me is a bit jarring.
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Re: [V1.2] FINAL DOOMER

Postby Yholl » Mon Jan 30, 2017 4:13 pm

Viscra Maelstrom wrote:also, i haven't tested 1.2 yet, but i found a inconsistency with the Maser. as well as chewing down the framerate to a staggering pace when fired over a medium-sized landscape, if i choose the least resource-intensive version of the beam, it actually does less damage than the fancier looking ones. i'm also not really seeing any difference between the medium and high selection of the beam either, in terms of how advanced the beam looks like. i'm on a fairly decent system, so the beam being this resource-intensive even for me is a bit jarring.
The normal one does 5 damage, the simple one does 5 damage. I don't see how there can be an inconsistency.

Unless you were for some reason still playing 1.0.
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Re: [V1.2] FINAL DOOMER

Postby isaacpop23 » Mon Jan 30, 2017 5:48 pm

Speed of Doom, Scythe, and (not on the list) Going Down.

Only have tried the Plutonia ones so far, but they're working wonders so far. Especially the Plutonia revolver, it's ridiculously satisfying to use, as in it was the only weapon I used for the first few levels. Though Ghost Town finally got me to use other weapons. :P
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Re: [V1.2] FINAL DOOMER

Postby mentha » Mon Jan 30, 2017 8:13 pm

Scythe, Ancient Aliens, Going down (unlisted)
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Re: [V1.2] FINAL DOOMER

Postby Combine_Kegan » Mon Jan 30, 2017 9:59 pm

I'm casting my votes for

JPCP
BTSX
and Ancient Aliens
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Re: [V1.2] FINAL DOOMER

Postby Triple S » Mon Jan 30, 2017 11:37 pm

Community Chest, Speed of Doom, and Hell Revealed.

Community Chest because I feel like giving people more reason to pay attention to projects like that is a good thing, Speed of Doom because it's a favorite set of mine with the difficulty and level design to produce an interesting weapon set, and Hell Revealed because it's one of the most commonly-played coop megawads I've seen.
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Re: [V1.2] FINAL DOOMER

Postby comet1337 » Tue Jan 31, 2017 2:07 am

ancient aliens is a given
and yholl/shivers tagteam take on demon eclipse and stronghold weapons is an absolute yes
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Re: [V1.2] FINAL DOOMER

Postby RikohZX » Tue Jan 31, 2017 3:30 am

this is starting to sound like a lot of -GUYs
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Re: [V1.2] FINAL DOOMER

Postby Lime » Tue Jan 31, 2017 6:58 am

For Me, these 3 are is what i like:
- ICARUS
- Valiant
- STRAIN
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Re: [V1.2] FINAL DOOMER

Postby Redead-ITA » Tue Jan 31, 2017 2:24 pm

i just had the funniest idea for a weapon set for the JOY OF MAPPING
with each maps having litteraly all the weapons reskinned to have Bob ross look
but i would like to see one for Ancient Aliens, Cumunity Chest, Scythe 2 and finaly going down
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Re: [V1.2] FINAL DOOMER

Postby Yholl » Tue Jan 31, 2017 2:44 pm

Redead-ITA wrote:but i would like to see one for Ancient Aliens, Cumunity Chest, Scythe 2 and finaly going down
That's four, you can only choose three sets.
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Re: [V1.2] FINAL DOOMER

Postby Ethril » Tue Jan 31, 2017 3:14 pm

JPCP already has a custom weapon mod you guys it's called DemonSteele the joke is that neither of the playable characters are japanese
I like the sound of a ridiculous weapon set for Going Down.
Aaaand Memento Mori. I guess. IDK I couldn't decide on a third so I just went with the one I played most recently.

Also, if you do one for Scythe, there better actually be a scythe weapo- {HOLD IT!}

TerminusEst13 wrote:JPCP, DRLA, Laundry 3

I see what you did there.
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Re: [V1.2] FINAL DOOMER

Postby DoomKrakken » Tue Jan 31, 2017 3:52 pm

What'd he do? :?
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Re: [V1.2] FINAL DOOMER

Postby JimmyJ » Tue Jan 31, 2017 4:29 pm

JPCP, Ancient Aliens, Equinox.
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