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Re: [2.4] FINAL DOOMER +

Posted: Wed Feb 21, 2018 7:07 pm
by Tesculpture
I've encountered a bug when playing with Colourful Hell; AAGuy's Stasis Bow can only be used on Red Imp derivatives once. Shooting them again gives them the green glow effect, but doesn't freeze them.

On the topic of pwads that suit the existing weapon sets, Dark Star goes almost perfectly with BTSXGuy. Tons of fun zooming around in zero gravity while blasting Cacos with the Machreaper.

As for new weapon sets, I personally hope for MasterLevelsGuy.

Re: [2.4] FINAL DOOMER +

Posted: Wed Feb 21, 2018 8:01 pm
by 4thcharacter
Some red monsters do become immune to pain once they stagger so that's not really a bug at all.

Re: [2.4] FINAL DOOMER +

Posted: Thu Feb 22, 2018 4:43 am
by Tesculpture
Oops. Silly me.

Re: [2.4] FINAL DOOMER +

Posted: Thu Feb 22, 2018 6:22 am
by Yholl
Tesculpture wrote:I've encountered a bug when playing with Colourful Hell; AAGuy's Stasis Bow can only be used on Red Imp derivatives once. Shooting them again gives them the green glow effect, but doesn't freeze them.
I'll add in some stuff so that it is obvious when it doesn't work on something like that, instead of visually still appearing to work.

Re: [2.4] FINAL DOOMER +

Posted: Thu Feb 22, 2018 10:21 am
by StroggVorbis
@Yholl

Glad to hear another update is getting rolled out. While you're on it, would you be so kind and also squeeze the pistol-related ammo CVARs I was suggesting a few pages back into 2.5? Please excuse my impatience and have a nice day :)

Re: [2.4] FINAL DOOMER +

Posted: Tue Mar 06, 2018 3:01 am
by BreakerMaker
This is a fantastic mod and it breathes much life into all the old Iwads along with their community sequels and projects. I'm having loads of fun experimenting with map packs and such. Will there be anymore sets in the future?

Re: [2.4] FINAL DOOMER +

Posted: Wed Mar 07, 2018 9:50 pm
by guitardz
Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.

Re: [2.4] FINAL DOOMER +

Posted: Fri Mar 09, 2018 10:45 am
by Yholl
BreakerMaker wrote:Will there be anymore sets in the future?
it is a mystery
guitardz wrote:Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.
No, that was a one time thing.

Re: [2.4] FINAL DOOMER +

Posted: Sun Mar 11, 2018 6:11 am
by Gideon020
Haha, if there are any future sets, maybe the next set will feature TerminatorGuy, AliensGuy, or MarathonGuy. :D

Re: [2.4] FINAL DOOMER +

Posted: Sun Mar 11, 2018 9:46 am
by YukesVonFaust
It'll be better when the future sets are HellboundGuy (from Z86's hellbound megawad), EpicGuy (from Epic 2), and Massmouth as a guest character!

Re: [2.4] FINAL DOOMER +

Posted: Sun Mar 11, 2018 11:25 am
by Captain J
Why not make a space for Lizard Squad guy, Shadow of the Wool Ball guy and Netronian Chaos guy(shameless advertisement is shameless) as well? :P

Re: [2.4] FINAL DOOMER +

Posted: Mon Mar 12, 2018 8:21 am
by Xaser
Those all have weapons, and two are already gameplay mods. This project provides new weapons for maps that don't have any, so the suggestions don't fit the project goals.

Netronian Chaos, meanwhile, could use the opposite: a set of custom maps for it, cause it's heckin' good. ;)

Re: [2.4] FINAL DOOMER +

Posted: Mon Mar 12, 2018 10:16 am
by Captain J
Soon, my friend! Skelegant is working on it big time-

Re: [2.4] FINAL DOOMER +

Posted: Mon Mar 12, 2018 2:08 pm
by Xaser
Durnit. I'm getting mentally assimilated by Doomworld's forum software -- I was fervently searching for the "like" button on the above post. :P

[/hijack]

Re: [2.4] FINAL DOOMER +

Posted: Tue Mar 13, 2018 4:13 am
by namsan
Very nice mod!
I'm keep playing your mod for almost 4 weeks!
Here is my thought.

I really love BTSXguy's Plasma Vulcan. It looks gorgeous and very deadly!
I also love TNTguy's missile launcher. It's hard to use but deadly!
JPCPguy's weapons are fun, but I found he is rather weak against unreachable long-range enemies (Especially chaingunners),
Because he has no hitscan weapons aside silenced pistol, and most of projectiles from his weapons are not fast.
I think projectiles from Burst Needler and Neutron guns are should be more faster to deal with them.