Sgt. Shivers wrote:Hypothetically, if we were to make a weapon set for another megawad, which one would you guys choose?
wildweasel wrote:I feel like The Darkening 2 really could use a themed weapon and/or monster set.
Sgt. Shivers wrote:P.S. Hypothetically, if we were to make a weapon set for another megawad, which one would you guys choose?
MasoGuy wrote:Sgt. Shivers wrote:P.S. Hypothetically, if we were to make a weapon set for another megawad, which one would you guys choose?
Back To Saturn X Episode 1 & 2
wildweasel wrote:MasoGuy wrote:Sgt. Shivers wrote:P.S. Hypothetically, if we were to make a weapon set for another megawad, which one would you guys choose?
Back To Saturn X Episode 1 & 2
Hmm...is that not what Weapons of Saturn was designed for?
Sgt. Shivers wrote:P.S. Hypothetically, if we were to make a weapon set for another megawad, which one would you guys choose?
This would be a fun "canon" choice, since Perdition's Gate was nearly part of Final Doom, so it'd be keeping with the theme.zrrion the insect wrote:Perdition's Gate would be pretty cool. (that's what I've been playing this with)
Kinsie wrote: Ancient Aliens and Back to Saturn X would also be great choices, but they'd be pretty difficult to do since they're so aesthetically unique among Doom mods.
(In addition, balancing a weapon set for AA might make it a bit overpowered in other map sets...)
MasoGuy wrote:Kinsie wrote: Ancient Aliens and Back to Saturn X would also be great choices, but they'd be pretty difficult to do since they're so aesthetically unique among Doom mods.
(In addition, balancing a weapon set for AA might make it a bit overpowered in other map sets...)
Now that I think about it, would Ancient Aliens benefit from a separate weapons set for each of its episode to match their slight changes in theme?
wildweasel wrote:MasoGuy wrote:Kinsie wrote: Ancient Aliens and Back to Saturn X would also be great choices, but they'd be pretty difficult to do since they're so aesthetically unique among Doom mods.
(In addition, balancing a weapon set for AA might make it a bit overpowered in other map sets...)
Now that I think about it, would Ancient Aliens benefit from a separate weapons set for each of its episode to match their slight changes in theme?
I dunno, I feel like a Prey-esque mishmash of weapons from various origins would actually fit the episode really well. A basic man-made weapon and an ancestral spirit weapon, various alien analogues to the usual FPS archetypes.
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