[3.3!] FINAL DOOMER +

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Re: [POLL RESULTS!] FINAL DOOMER

Postby Princess Viscra Maelstrom » Mon Feb 06, 2017 8:24 pm

hooray, now people with toasters can maser demons to death just as well as people with not-toasters!
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomRater » Mon Feb 06, 2017 8:49 pm

v1.2 damage confirmation: load up ultimate doomvisor before Final Doomer and notice the health bar on the side of the screen with a cyberdemon using both beams. It's plain as day that one beam is doing more damage somehow. My guess? The fancy maser beam is putting out more projectiles and ultimately hitting the target more than once with projectiles. What I'd do instead is painless projectiles entirely, and slap on an invisible rail attack that does the actual damage.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Yholl » Mon Feb 06, 2017 10:31 pm

DoomRater wrote:My guess? The fancy maser beam is putting out more projectiles and ultimately hitting the target more than once with projectiles.
Nope, they fire at the exact same speed.
DoomRater wrote:What I'd do instead is painless projectiles entirely, and slap on an invisible rail attack that does the actual damage.
It actually now does the exact opposite of that. Railguns are the problem, remember?



help i just got the aa bfg and it's so cool aaaaaaaaaaaaaa
shivers tried to warn me
he knew things that he shouldn't
now he's gone, and all that was left was this device
i know the government is responsible, i have the proof right here
they collaborated with aliens to bring about a golden era of pastel colors
they know i know
i must leave before they arrive
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomRater » Mon Feb 06, 2017 10:36 pm

Not really sure what to tell you then. I can confirm maser settings actually do different rates of damage in practice and I have steps to confirm reproduction, and it's a perfect example of always make sure a weapon always deals damage identically regardless of pretty settings.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomKrakken » Mon Feb 06, 2017 11:26 pm

Maybe we should look into the code to see if that's really happening?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Rozy » Mon Feb 06, 2017 11:44 pm

I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Yholl » Tue Feb 07, 2017 12:09 am

Rozy wrote:I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
You betcha.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Sgt. Shivers » Tue Feb 07, 2017 2:01 am

Image
Ancient Aliens weapon sprites are done, Yholl's in the process of code-inating everything up now.
Also, in light of recent discussion:
Image
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Captain J » Tue Feb 07, 2017 2:25 am

DOOMINATI CONFIRMED(wait i think it already exists)
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Re: [POLL RESULTS!] FINAL DOOMER

Postby comet1337 » Tue Feb 07, 2017 2:26 am

ALIEN DEMON SPACE MAGIC
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomKrakken » Tue Feb 07, 2017 3:17 am

How fast do you guys come up with this stuff?! :D
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Dr_Cosmobyte » Tue Feb 07, 2017 3:36 am

They probably used them Alien-techs to travel ahead on time and see the poll results.

EDIT: wait, if they could see which mod would win, they would see the future mod done. So...

i dunno. time travel is confusing.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Slax » Tue Feb 07, 2017 3:56 am

" 5 "
It's that time again.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomRater » Tue Feb 07, 2017 4:01 am

Yholl wrote:
Rozy wrote:I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
You betcha.

It genuinely sounded like sarcasm especially since I found nothing indicating that damage on a projectile was different from damage on a rail attack. That, and I need to go back and make sure there's no damage difference between standard and OpenGL because for some reason I'm recalling one but can't verify because it's 5am and I'm gonna be tied up till at least noon.

Edit: I guarantee it has nothing to do with 5 damage being different in each code. Though it's going to take some double IDDT to demonstrate...
Edit: screw it it's 5am let's confirm 5inati if it's going to be a meme- oh, testing 40 maser shots into a cyberdemon on standard and OpenGL yield identical output, that must have just been my mind playing tricks on me.
Last edited by DoomRater on Tue Feb 07, 2017 4:35 am, edited 1 time in total.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby SiFi270 » Tue Feb 07, 2017 4:11 am

GAA1992 wrote:They probably used them Alien-techs to travel ahead on time and see the poll results.

EDIT: wait, if they could see which mod would win, they would see the future mod done. So...

i dunno. time travel is confusing.

Or they correctly guessed from the neverending hype surrounding the wad that it'd be the most nominated.
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