[3.4!] FINAL DOOMER +

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [POLL RESULTS!] FINAL DOOMER

Post by Viscra Maelstrom »

hooray, now people with toasters can maser demons to death just as well as people with not-toasters!
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomRater »

v1.2 damage confirmation: load up ultimate doomvisor before Final Doomer and notice the health bar on the side of the screen with a cyberdemon using both beams. It's plain as day that one beam is doing more damage somehow. My guess? The fancy maser beam is putting out more projectiles and ultimately hitting the target more than once with projectiles. What I'd do instead is painless projectiles entirely, and slap on an invisible rail attack that does the actual damage.
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: [POLL RESULTS!] FINAL DOOMER

Post by Yholl »

DoomRater wrote:My guess? The fancy maser beam is putting out more projectiles and ultimately hitting the target more than once with projectiles.
Nope, they fire at the exact same speed.
DoomRater wrote:What I'd do instead is painless projectiles entirely, and slap on an invisible rail attack that does the actual damage.
It actually now does the exact opposite of that. Railguns are the problem, remember?



help i just got the aa bfg and it's so cool aaaaaaaaaaaaaa
shivers tried to warn me
he knew things that he shouldn't
now he's gone, and all that was left was this device
i know the government is responsible, i have the proof right here
they collaborated with aliens to bring about a golden era of pastel colors
they know i know
i must leave before they arrive
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomRater »

Not really sure what to tell you then. I can confirm maser settings actually do different rates of damage in practice and I have steps to confirm reproduction, and it's a perfect example of always make sure a weapon always deals damage identically regardless of pretty settings.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomKrakken »

Maybe we should look into the code to see if that's really happening?
User avatar
Rozy
Posts: 60
Joined: Sun Mar 08, 2015 9:51 pm
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by Rozy »

I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: [POLL RESULTS!] FINAL DOOMER

Post by Yholl »

Rozy wrote:I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
You betcha.
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [POLL RESULTS!] FINAL DOOMER

Post by Sgt. Shivers »

Image
Ancient Aliens weapon sprites are done, Yholl's in the process of code-inating everything up now.
Also, in light of recent discussion:
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by Captain J »

DOOMINATI CONFIRMED(wait i think it already exists)
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: [POLL RESULTS!] FINAL DOOMER

Post by comet1337 »

ALIEN DEMON SPACE MAGIC
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomKrakken »

How fast do you guys come up with this stuff?! :D
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [POLL RESULTS!] FINAL DOOMER

Post by Dr_Cosmobyte »

They probably used them Alien-techs to travel ahead on time and see the poll results.

EDIT: wait, if they could see which mod would win, they would see the future mod done. So...

i dunno. time travel is confusing.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by Slax »

" 5 "
It's that time again.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomRater »

Yholl wrote:
Rozy wrote:I don't mean to insinuate anything but uh, didn't yohll say he already fixed it a few posts ago?
You betcha.
It genuinely sounded like sarcasm especially since I found nothing indicating that damage on a projectile was different from damage on a rail attack. That, and I need to go back and make sure there's no damage difference between standard and OpenGL because for some reason I'm recalling one but can't verify because it's 5am and I'm gonna be tied up till at least noon.

Edit: I guarantee it has nothing to do with 5 damage being different in each code. Though it's going to take some double IDDT to demonstrate...
Edit: screw it it's 5am let's confirm 5inati if it's going to be a meme- oh, testing 40 maser shots into a cyberdemon on standard and OpenGL yield identical output, that must have just been my mind playing tricks on me.
Last edited by DoomRater on Tue Feb 07, 2017 4:35 am, edited 1 time in total.
User avatar
SiFi270
Posts: 451
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [POLL RESULTS!] FINAL DOOMER

Post by SiFi270 »

GAA1992 wrote:They probably used them Alien-techs to travel ahead on time and see the poll results.

EDIT: wait, if they could see which mod would win, they would see the future mod done. So...

i dunno. time travel is confusing.
Or they correctly guessed from the neverending hype surrounding the wad that it'd be the most nominated.
Post Reply

Return to “Gameplay Mods”