floatRand wrote:The BFG of TNTGuy seems bit weird. How does it work?
It's basically a BFG spray without the BFG ball, and with a smaller set damage for each ray instead of randomized damage. Find a crowd and hold down fire till they don't exist anymore.
DoomRater wrote:What's that chainsaw replacement for TNTGUY do? Does it block/reflect attacks?
The Halderman Device is a three mod non-weapon, that gives you a boost while active. It'll either give you 90% damage reduction, protection from hurt floors, or light up the level, depending on the mode, obviously.
SiFi270 wrote:Now I may not be the champion of laying Icons of Sin to waste, but when I checked to see how well TNTguy fared against TNT's version of the boss, I couldn't land a single hit on Romero
The TNT icon is a jerk. He's got a long very small tube that leads way back to Romero, and there's also a door that blocks it until you do something. You have to be at the right height and the right angle, or you'll just have endless trouble.
GAA1992 wrote:How do i use the shotgun scope on plutonia set? Or the Missle launcher scope on TNT?
Apart from the pistols and Halderman device, no weapons have altfires. There are no actual scopes.
GAA1992 wrote:Casings should bounce a little little little more.
otay, I'll see what I can do.
GAA1992 wrote:TNT's Burst Shotgun is all the way better than the SPAS in terms of speed, so, is there anything that differs them? (haven't opened the file yet)
The SPAS has a completely fixed spread, with the middle shot always doing maximum damage. The tightness allows you to hit most enemies with every single pellet, even at medium range.
Overlord wrote:the fists are a bit op i think
ur face is op
Combine_Kegan wrote:the scope shotgun is ironically more inaccurate than the vanilla shotgun though
goddamn it I'm confiscating your emojis for slander