[3.3!] FINAL DOOMER +

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Re: [POLL RESULTS!] FINAL DOOMER

Postby Princess Viscra Maelstrom » Fri Feb 03, 2017 9:03 pm

will we be able to channel our inner animal spirits to kill off the aliens?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby comet1337 » Fri Feb 03, 2017 11:10 pm

no
only channel your external alien ghosts
(i hope there's some ancient-egyptian-space-tech gun)
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Re: [POLL RESULTS!] FINAL DOOMER

Postby SiFi270 » Sat Feb 04, 2017 4:03 am

I'd love to see something that works like a Disc of Repulsion because that'd be a lifesaver in a wad like Ancient Aliens. Only problem is, I can't imagine what it'd replace.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Baconator » Sat Feb 04, 2017 4:28 am

Awesome idea to megawad specific weapon mods! 8-)

Uzis are the most satisfying guns I have ever fired in videogames. Sound is perfect!

TNT guys shotgun has a bit wonky sprite, barrel seems to be too thin.
When strafing, maser ray moves from the center of the screen. I belive it is engine related?

Waiting for next ones... :thumb:
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Re: [POLL RESULTS!] FINAL DOOMER

Postby skyrish10 » Sat Feb 04, 2017 4:55 am

SiFi270 wrote:I'd love to see something that works like a Disc of Repulsion because that'd be a lifesaver in a wad like Ancient Aliens. Only problem is, I can't imagine what it'd replace.


Rocket Launcher or Plasma Rifle?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Captain J » Sat Feb 04, 2017 5:44 am

The Disc of Repulsion is an reflecting item from Hexen.
Baconator wrote:When strafing, maser ray moves from the center of the screen. I belive it is engine related?
The laser is actually coming from the player, not from the weapon sprite itself. And laser can't hold its position when the player moves really fast. So i guess it's engine related.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby SiFi270 » Sat Feb 04, 2017 6:52 am

That doesn't mean it can't be recreated as a weapon. After all, two of the Halderman Device's functions are based on items rather than weapons.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Deii » Sat Feb 04, 2017 10:16 am

[INTENSE HYPE FOR WHAT IS TO COME]
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomKrakken » Sat Feb 04, 2017 9:59 pm

YUS! BTSX MADE IT! :D

Also excited to see what's in store for JPCP and Ancient Aliens... :D
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Re: [POLL RESULTS!] FINAL DOOMER

Postby AdmiralAjax » Sat Feb 04, 2017 10:39 pm

Not sure if this is because of devbuild explosiveness but it seems like regular doomguy is messed up. Pickup lines are for plutguy and you don't actually pick them up.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Sgt. Shivers » Sun Feb 05, 2017 1:35 am

AdmiralAjax wrote:Not sure if this is because of devbuild explosiveness but it seems like regular doomguy is messed up. Pickup lines are for plutguy and you don't actually pick them up.

This mod is designed to be run on stable 2.8.1 releases, devbuilds break class checking stuff.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Yholl » Sun Feb 05, 2017 7:10 am

Viscra Maelstrom wrote:will we be able to channel our inner animal spirits to kill off the aliens?
Originally that was what a lot of it was going to be based around, but it's pretty much been dropped at this point. We go through a looooot of ideas when brainstorming this stuff, heh.


The devbuilds breaking stuff should be a thing of the past with 2.0, as I've returned to the stone age rewritten the class checking stuff.


All three HUDs are 99% done now, so now we're powering forward to fill out all the weapons. Going very nicely so far.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Redead-ITA » Sun Feb 05, 2017 7:45 am

Wow Talk about GODspeed
But then again it was for the huds
weapons will be different story i presume
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Baconator » Sun Feb 05, 2017 9:16 am

About Ancient Aliens...

Anal Probe.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Princess Viscra Maelstrom » Sun Feb 05, 2017 3:28 pm

well, i'm still thoroughly convinced that the simple Maser beam is dealing significantly less damage than the other ones on GZDoom 2.2.0. like, at least needing twice as much ammo to kill something compared to the other beams.
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