Projects that alter game functions but do not include new maps belong here.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Re: [3.3!] FINAL DOOMER +

Postby SpiderMalice » Thu Mar 18, 2021 2:43 am

Sp4zzmatica wrote:Open the mod up in Slade and go to text file called DECORATE. You should see two lines called Player.Forwardmove and Player.Sidemove (it's under the section called Actor FDPlayerPawn : DoomPlayer). Either remove those two lines or comment them out. You should be good to go after that.

Thank you so much, that worked!
Joined: 17 Mar 2021

Re: [3.3!] FINAL DOOMER +

Postby CynicalOverdose » Fri Mar 26, 2021 6:54 pm

I was wondering.

Is there a way to be a random class at the start of each level?

I've looked in options but I'll admit I'm a little hard of sight.
Joined: 14 Jan 2018
Discord: CynicalOverdose

Re: [3.3!] FINAL DOOMER +

Postby combolynch » Wed Apr 14, 2021 2:14 pm

HereticGuy would be great! I am loving this mod so far.
Joined: 30 May 2020

Re: [3.3!] FINAL DOOMER +

Postby Untitled » Fri Apr 16, 2021 9:27 pm

combolynch wrote:HereticGuy would be great! I am loving this mod so far.

Samsara's more up your alley, if you're looking for weaponsets across different games rather than megawads.
Joined: 18 Apr 2013
Discord: wrsw#0132
Twitch ID: UntitledsTakenNOOOO

Re: [3.4!] FINAL DOOMER +

Postby UntotenTheo » Thu Jul 29, 2021 11:17 pm

Not sure if anyone posted this before, but in case 3.4 download doesn't work, 3.3 might

Joined: 30 Jul 2021

Re: [3.4!] FINAL DOOMER +

Postby wildweasel » Fri Jul 30, 2021 12:38 am

If the download doesn't work, use something other than Chrome.
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change o' pace.
Moderator Team Lead
Joined: 15 Jul 2003

Re: [3.4!] FINAL DOOMER +

Postby Delfino Furioso » Fri Jul 30, 2021 12:45 am

or keep using chrome and drag the download link over to the tab bar

this is needed because downloads from an http server are not allowed when the link is served by a page hosted on a https server
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Delfino Furioso
Joined: 27 Mar 2021

Re: [3.4!] FINAL DOOMER +

Postby mishlachino » Tue Aug 03, 2021 12:00 pm

one of the best mods) Are you planning to add classes for ndcp, requiem and other good wads?
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Joined: 03 Aug 2021
Discord: m1wlak#2044
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [3.4!] FINAL DOOMER +

Postby ClessxAlghazanth » Wed Aug 04, 2021 12:15 am

Enjoying the variety of the weapon sets so far ; great fun to experiment with different monster packs :)

I have some fps drops when there are multiple burning monsters on the screen (Whitemareguy's set) , is there a toggle to make fire effects lighter ?

Can I use gfx mods like Nashgore by loading after FD and monster packs ?

Thanks and best regards ;
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Joined: 17 Feb 2019


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