Projects that alter game functions but do not include new maps belong here.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [3.3!] FINAL DOOMER +

Postby SpiderMalice » Thu Mar 18, 2021 2:43 am

Sp4zzmatica wrote:Open the mod up in Slade and go to text file called DECORATE. You should see two lines called Player.Forwardmove and Player.Sidemove (it's under the section called Actor FDPlayerPawn : DoomPlayer). Either remove those two lines or comment them out. You should be good to go after that.

Thank you so much, that worked!
Joined: 17 Mar 2021

Re: [3.3!] FINAL DOOMER +

Postby CynicalOverdose » Fri Mar 26, 2021 6:54 pm

I was wondering.

Is there a way to be a random class at the start of each level?

I've looked in options but I'll admit I'm a little hard of sight.
Joined: 14 Jan 2018
Discord: CynicalOverdose

Re: [3.3!] FINAL DOOMER +

Postby combolynch » Wed Apr 14, 2021 2:14 pm

HereticGuy would be great! I am loving this mod so far.
Joined: 30 May 2020

Re: [3.3!] FINAL DOOMER +

Postby Untitled » Fri Apr 16, 2021 9:27 pm

combolynch wrote:HereticGuy would be great! I am loving this mod so far.

Samsara's more up your alley, if you're looking for weaponsets across different games rather than megawads.
Joined: 18 Apr 2013
Discord: wrsw#0132
Twitch ID: UntitledsTakenNOOOO


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