You've done so much already with the creation of this mod. When I said that the bugs I found were something only the devs could fix, I didn't mean to com across as asking for the fix, you know be THAT guy, and I'm sorry for that.Yholl wrote:Yeah, the entire weapon system was made in a way that would not work with that.I'mSorry wrote:BUG #1: The first bug happens when "keep weapons" is off.That doesn't sound like it has anything to do with Final Doomer.I'mSorry wrote:BUG #2: Guns do not carry from previous levels unless "keep weapons" is on. This also really breaks the game in general because of the obvious reason that weapons are supposed to carry on from previous levels. This issue is really annoying considering that you have to get every weapon once again when you start a new map from the previously exited map.The bug persists in a singleplayer or multiplayer game.I'll look into it, but I doubt I can do anything about it.I'mSorry wrote:BUG #3: The last issue is another big annoyance as well. The setting "items respawn" does not work no matter if it's turned on or off. This issue also persists in a singleplayer or multiplayer game.Yeah, that's not happening, sorry.I'mSorry wrote:EDIT: So I found what was causing the issues, and it's something that can't be fixed by anyone other than by the dev of FINAL DOOMER.
I'm sorry you're having so many issues with this, but this was designed for most general playstyles, and I can't account for absolutely everything players might decide to do with it. I already run myself ragged trying to add no mouselook autoaim to railguns and adding ammo pickup sliders to items and pistol ammo useage/reload useage options and all kinds of things.
Well some aren't really bugs, if I had just played it with the intended GZdoom version (what I do now) some of those issues wouldn't be a thing.
I wouldn't want you to overdo things with this stuff, you are human after all and you already work yourself ragged.
Thanks for the great mod and thanks for your reply, looking forward to more of your work.