[3.4!] FINAL DOOMER +
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [2.4] FINAL DOOMER +
Awesome! I hope someone makes a weapon set for eternal doom too
Nice job
Nice job
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [2.4] FINAL DOOMER +
Don't forget STRAINGuy from the megawad STRAIN.Zcat wrote:Awesome! I hope someone makes a weapon set for eternal doom too
Nice job
Re: [2.4] FINAL DOOMER +
tee hee
Re: [2.4] FINAL DOOMER +
Back to Saturn Hex.
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [2.4] FINAL DOOMER +
amv2k9 wrote:
tee hee
oh please is there one for HeXen too? i'll leave if there's none.Xaser wrote:Back to Saturn HeX.
Re: [2.4] FINAL DOOMER +
Hexen is planned too. Not Strife. I am soooo done trying mod compatibility for Strife. I'd basically have to learn to map to properly do Strife support so I can replace that friggin' MAP14, seriously Rogue what were you thinking and when the cross-IWAD compatibility pack for a weapons mod needs to replace maps just to work... eh... kinda ruins the point in my opinion.YukesVonFaust wrote:oh please is there one for HeXen too?
There won't be an equivalent to the Tome of Power in FinalDoomer Heretic compatibility. I had originally intended that, but trying to make a weapons buff without modding the weapons is harder than it sounds. I pretty much brokeded my brain trying this for the Maser, for example. Also, BTSXGuy has something very much like the Tome of Power in his Nanocore, so making another artifact like that is pretty much redundant.
There will be some bonus user options, like whether or not pickups can be stored in inventory like vanilla Heretic/Hexen or used immediately like Doom.
Last edited by amv2k9 on Thu Mar 15, 2018 2:31 pm, edited 1 time in total.
Re: [2.4] FINAL DOOMER +
You could always replace the TOP by something like a quad damage. Quick and simple, no need to change weapons.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [2.4] FINAL DOOMER +
amv2k9 wrote:*Final Doom in Heretic*
tee hee
Very cool! I'm a big fan of heretic so it's cool to see this mod support it!
Re: [2.4] FINAL DOOMER +
ohmy, the amv2k9 returnsamv2k9 wrote:tee hee
When you finish it, we'll totally put a link up in this thread for you.
Re: [2.4] FINAL DOOMER +
If anyone feels like that neutron balls of JPCP set shotguns are too slow, here is an addon for you. I buffed their speed from "OH COME ON GO ALREADY" to "Bum, demon asshole". (They are %50 faster now.)
https://drive.google.com/open?id=1fc-jx ... kCIf5WuY8n
https://drive.google.com/open?id=1fc-jx ... kCIf5WuY8n
Re: [2.4] FINAL DOOMER +
I am playing with the Plutonia set of this mod for a couple of days, it's great! I also spent 2 hours already going through sets and testing the guns
Errm, does anyone else think the Plutonia set's grenade launcher is too bouncy? It's a bit over the top, heh! Maybe it should lose speed faster, like Quake's grenade launcher, instead of going pinball mode!
By the way, what about a Slipgate weapon set? (Not necessarily exactly the same Quake weapons but what Doomguy would find there) To go with the Dimension of the Boomed texture+monster+mapset, its beta was released today.
https://www.doomworld.com/forum/topic/9 ... a-release/
Errm, does anyone else think the Plutonia set's grenade launcher is too bouncy? It's a bit over the top, heh! Maybe it should lose speed faster, like Quake's grenade launcher, instead of going pinball mode!
By the way, what about a Slipgate weapon set? (Not necessarily exactly the same Quake weapons but what Doomguy would find there) To go with the Dimension of the Boomed texture+monster+mapset, its beta was released today.
https://www.doomworld.com/forum/topic/9 ... a-release/
Re: [2.4] FINAL DOOMER +
PLEASE TELL ME WHAT app do you use to make these gorgous weapons!
if someone teaches me i will do work for you! for your project .. whomever who can teach me.
if someone teaches me i will do work for you! for your project .. whomever who can teach me.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [2.4] FINAL DOOMER +
I use Macromedia Fireworks MX 2004 for all of my sprite work and animation. We already have a few people lined up to help make weapon sprites and don't really need any additional artists, but I appreciate your enthusiasm!shadstarn wrote:PLEASE TELL ME WHAT app do you use to make these gorgous weapons!
if someone teaches me i will do work for you! for your project .. whomever who can teach me.
Re: [2.4] FINAL DOOMER +
Sgt. Shivers wrote:I use Macromedia Fireworks MX 2004 for all of my sprite work and animation. We already have a few people lined up to help make weapon sprites and don't really need any additional artists, but I appreciate your enthusiasm!shadstarn wrote:PLEASE TELL ME WHAT app do you use to make these gorgous weapons!
if someone teaches me i will do work for you! for your project .. whomever who can teach me.
how do you get the metally look?
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [2.4] FINAL DOOMER +
Metally look? I'm not sure what you mean. Maybe take a screenshot so I can see.