[3.4!] FINAL DOOMER +

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DoomN00b
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Re: [2.4] FINAL DOOMER +

Post by DoomN00b »

Yholl wrote:
Tesculpture wrote:On the subject of Berserk, could you add an option for whether you auto-switch to melee on getting a B-Pack, like you have in LegenDoom?
Already did
YO, Yholl! Will you be working on a new class for SIGIL? If so, I hereby volunteer to help out! = ) My main proficiency is in graphics, sprites and textures - if you think I can be of service, I would love to pitch in.
primavoltage
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Re: [2.4] FINAL DOOMER +

Post by primavoltage »

Excuse me, Yholl... Is it possible you can add another weapon set in Final Doomer Plus? It would be great if the theme of the added weaponset was Eviternity MegaWAD (i love that map though)...
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sirleviatan
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Re: [2.4] FINAL DOOMER +

Post by sirleviatan »

AWESOME MOD DUDE!!!! it's really impressive, thank you very much!
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Hellser
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Re: [2.4] FINAL DOOMER +

Post by Hellser »

Wouldn't mind seeing something Hell Revealed-related. But right now, it's up to Yholl to make new additions to this mod. We just need to be patient.
Smashhacker
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Re: [2.4] FINAL DOOMER +

Post by Smashhacker »

I personally wanted to see a Going Down weaponset where the plasma gun and BFG replacements are as mindfucky as Cyriak's music videos.
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Bungalosis
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Re: [2.4] FINAL DOOMER +

Post by Bungalosis »

For me personally, I felt that Hellbound, Eviternity, Epic 2, Speed of Doom, and maybe give a slightly modified vanilla class for SIGIL. Would look interesting.
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YasuoProjectX
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Re: [2.4] FINAL DOOMER +

Post by YasuoProjectX »

is there new version of this mod?
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wildweasel
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Re: [2.4] FINAL DOOMER +

Post by wildweasel »

YasuoProjectX wrote:is there new version of this mod?
Well, the title of the thread (containing the version number) hasn't been changed since January of 2018, so that might give you a clue.
Goregrinder
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Re: [2.4] FINAL DOOMER +

Post by Goregrinder »

Going Down Guy, with guns that start out kinda mundane (to fit the office theme) then get progressively more insane would be very funny.
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EddieMann
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Re: [2.4] FINAL DOOMER +

Post by EddieMann »

I'll third the Going Down weapons that start off relatively normal and ramp up to be utterly surreal and mindfuckish (and with one hell of a chainsaw).
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Captain J
 
 
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Re: [2.4] FINAL DOOMER +

Post by Captain J »

May i suggest something even more worse than Going Down? The Sky May Be. :P
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Alptraum
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Re: [2.4] FINAL DOOMER +

Post by Alptraum »

You know what? This is a brilliant idea! Specific weapons for specific maps are great.

Whenever I start playing a mappack, I keep thinking about choosing the correct weapon set. Sometimes they get OP or lack of power.

My question is, will there be more maps in the future updates? Or is it over?
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Vostyok
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Re: [2.4] FINAL DOOMER +

Post by Vostyok »

I always thought that some of the more Hell oriented levels could have used a demonic/quake-style weapon set. Something rusty and dangerous looking. With spikes, everyone likes spikes. Perhaps a Memento Mori Guy.

The problem is at this point is making the weapon sets distinct enough to be noticeable, at least beyond cosmetically. There are only so many ways you can skin a cat shotgun.
Mackery
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Re: [2.4] FINAL DOOMER +

Post by Mackery »

How about something that's more... Hexen/Heretic themed?
Or maybe we could go for a throwback World War II theme?

Weapons: Colt M1911A1 Sidearm Pistol, M1897 Trench Shotgun, M1A1 Thompson Submachine Gun, M1 Bazooka, M1919A4 Browning Machine Gun.
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EddieMann
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Re: [2.4] FINAL DOOMER +

Post by EddieMann »

And yet no love for Equinox?
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