[3.4!] FINAL DOOMER +

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Doomguy5th
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Doomguy5th »

Yholl wrote:3.0 is currently at around ZDoom 2.7.1's code, if I am not mistaken. It's very close, but unfortunately there are some very critical things in 2.8.1 that this requires, like +HITTRACER. When Zandronum reaches that point, I'll do my best to try and get this to work with it, although I dread the utter insanity required.
Also A_SpawnParticle (and possibly A_Warp too. I mean there's a bucket load of this kind of thing to add onto this list). Eh, maybe someone can give it a try. Maybe I can try lol? It is based on GZDoom 1.8.6, so for me, it isn't entirely useless IMHO. I had to experience the same pain while keeping compatibility with Doom Touch for Insanity's Brutality so it hopefully shouldn't be that bad XD?
Yholl wrote:The minimum versions required for this are ZDoom 2.8.1/GZDoom 2.1.1, this will not change for the next update, or likely any update.
Beautiful

EDIT: Bah, instead of replacing the UZIs, I decided that I should make the TNT Guy's pistol a 9mm Semi-Automatic SMG of some sort. Here's the mutator. Credits to Jeimuzu73 and DoomNukem.

EDIT 2 : Any particular reason why the rockets have a Fire/Burn Damagetype?
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Yholl
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Yholl »

Doomguy5th wrote:Any particular reason why the rockets have a Fire/Burn Damagetype?
DRLA shenanigans.
FD+ 2.0 has its own damagetype stuff, unfinished right now though.
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Jeimuzu73
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Jeimuzu73 »

@Doomguy5th The SMG's just a reskin of the Glock, retaining the slow fire-rate and 17-round magazine. Maybe make it a unique weapon that replaces the Glock's actor?

@Yholl Also, how's the JPCP set coming along?
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Doomguy5th
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Doomguy5th »

Jeimuzu73 wrote:@Doomguy5th The SMG's just a reskin of the Glock, retaining the slow fire-rate and 17-round magazine. Maybe make it a unique weapon that replaces the Glock's actor?
That was the whole intention. A simple sprite replacement so I can run it with and without the file. I could replace the actor (heck, there's a list of actors that I would replace), but you see, I'm feeling very lazy. In the future though, I will be making some kind of addon for this mod (which of course, will involve that kind of thing).
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Yholl
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Yholl »

Jeimuzu73 wrote:Also, how's the JPCP set coming along?
All weapons are working except for the BFG. I haven't messed with it in a while due to a previous sickness and dealing with the terrifying fustercluck that was the monster revamp for DRLA. It's a little more complicated than the other BFGs, so I need to go at it with a good mindset.
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Sgt. Shivers
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Sgt. Shivers »

Hi everyone! I thought I'd drop by and give you guys a preview of the mod!
Image
These are the pickups for everything!
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Ikazu-san
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Ikazu-san »

Hybrid shotgun actually has pistol grip? All this time I thought it was an arm cannon.
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Captain J »

What a beautiful fusion! Those looks really great to tinker with!
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Yholl
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Yholl »

Today I got the last weapon, the JPCP BFG, working in its third iteration, and it's fun and explodey and not complicated, so we'll stick with it. With that, all weapons are functioning, and all that remains is polish, testing, bugfixing.

It won't be long now til Final Doomer+ 2.0 rolls out for you all. Sorry for the long wait.
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Marrub »

HYPE: 百%
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insightguy
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by insightguy »

Yholl wrote:It won't be long now til Final Doomer+ 2.0 rolls out for you all. Sorry for the long wait.
Does this mean your going to go back to your old love after this? (RL arsenal)
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Doomguy5th
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Doomguy5th »

Can't wait! Already know it's gonna be good :P
whatup876
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by whatup876 »

One could say that Final Doomer's update is.... FINAL-ly coming.
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Slax
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Slax »

Oh boy! Teaser time.

You'll have to wait for the release to see the completed BFG. (It's beautiful and feels good, man.)
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Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Post by Captain J »

That coil shotgun thing is Electronically Best! Also am i expecting more or extra anime sound effects for that class?
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