Also A_SpawnParticle (and possibly A_Warp too. I mean there's a bucket load of this kind of thing to add onto this list). Eh, maybe someone can give it a try. Maybe I can try lol? It is based on GZDoom 1.8.6, so for me, it isn't entirely useless IMHO. I had to experience the same pain while keeping compatibility with Doom Touch for Insanity's Brutality so it hopefully shouldn't be that bad XD?Yholl wrote:3.0 is currently at around ZDoom 2.7.1's code, if I am not mistaken. It's very close, but unfortunately there are some very critical things in 2.8.1 that this requires, like +HITTRACER. When Zandronum reaches that point, I'll do my best to try and get this to work with it, although I dread the utter insanity required.
BeautifulYholl wrote:The minimum versions required for this are ZDoom 2.8.1/GZDoom 2.1.1, this will not change for the next update, or likely any update.
EDIT: Bah, instead of replacing the UZIs, I decided that I should make the TNT Guy's pistol a 9mm Semi-Automatic SMG of some sort. Here's the mutator. Credits to Jeimuzu73 and DoomNukem.
EDIT 2 : Any particular reason why the rockets have a Fire/Burn Damagetype?