[3.4!] FINAL DOOMER +
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [2.4] FINAL DOOMER +
If in the next update for Final Doomer there is a class based on Going Down, what would be the possible weapon set made for it? I'd imagine that the plasma gun and BFG equivalents would be based off of Cyriak's music video animations in some fashion.
Re: [2.4] FINAL DOOMER +
Final Doomer or not, a Cyriak-style weapon mod (or a map based on the aesthetic) would be the coolest gorram thing. Challengers welcome.
- twinkieman93
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Re: [2.4] FINAL DOOMER +
Finally, a Doom mod that can actually be legitimately called a horror mod! Just thinking about a Cyriak animation esque map might give me some night terrors.Xaser wrote:Final Doomer or not, a Cyriak-style weapon mod (or a map based on the aesthetic) would be the coolest gorram thing. Challengers welcome.
- Captain J
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Re: [2.4] FINAL DOOMER +
Also bonus point if the player's hands are shapeshifting sheep heads.
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Re: [2.4] FINAL DOOMER +
I'd imagine the weapons would have to constantly shapeshift and the projectiles have the ability to split up fractally in some fashion.Captain J wrote:Also bonus point if the player's hands are shapeshifting sheep heads.
Re: [2.4] FINAL DOOMER +
How would I go about being able to mousewheel through all the weapons given to me at once through "give everything"?
- Captain J
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Re: [2.4] FINAL DOOMER +
I'm sure you're still able to scroll down with your mouse wheel, after typing 'give everything'.
Re: [2.4] FINAL DOOMER +
Whenever I use Final Doomer I move at a slow crawl it's very annoying. How can I move at the normal seep?
Re: [2.4] FINAL DOOMER +
Is your CAPSLOCK toggled to walk and not run?Rex705 wrote:Whenever I use Final Doomer I move at a slow crawl it's very annoying. How can I move at the normal seep?
Is your autorun enabled?
- StroggVorbis
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Re: [2.4] FINAL DOOMER +
Open FinalDoomer_v2.4.pk3 with SLADE, 7Zip or WinRAR, then open DECORATE.txt and set Player.Forwardmove and Player.Sidemove from 0.6 to 1.0 or comment both lines out.Rex705 wrote:Whenever I use Final Doomer I move at a slow crawl it's very annoying. How can I move at the normal seep?
Re: [2.4] FINAL DOOMER +
I can run with shift and that works but the normal walk speed was super slow and not the same as the standard game. After editing the file like suggested I can now move at normal speed.
- m8f
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Re: [2.4] FINAL DOOMER +
Support for all 6 Final Doomer weapon sets is added to Weapon Selection Menu.
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Re: [2.4] FINAL DOOMER +
Is there any way to get the previous versions think my gzdoom as I play it on my phone is bit out dated as there isn't and update for doom touch
Re: [2.4] FINAL DOOMER +
Final Doomer has been designed from the same ZDoom/GZDoom version from the very beginning. Nothing has changed in development.Mikedawg266 wrote:Is there any way to get the previous versions think my gzdoom as I play it on my phone is bit out dated as there isn't and update for doom touch
If you are having (bizarre) trouble running 2.4, you will also have trouble running 1.0. Final Doomer is designed for an older version of GZDoom, so I don't know what your issue is.
- Agitatio
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Re: [2.4] FINAL DOOMER +
Are you using Delta Touch on Android? If you do, you should have no problems as it has GZDoom 3.2.5. But make sure you're actually using 3.2.5. There's a button in the top right that lets you switch GZDoom version.Mikedawg266 wrote:Is there any way to get the previous versions think my gzdoom as I play it on my phone is bit out dated as there isn't and update for doom touch