[2.4] FINAL DOOMER +

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Re: [2.4] FINAL DOOMER +

Postby Setoncio » Wed Jan 16, 2019 3:48 pm

Hey, quick question about the mod's guts; why does it touch the keycards? It conflicts with SmoothDoom, since that one defines a "SmoothKeycard" actor for each one and apply a glow to them.
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Re: [2.4] FINAL DOOMER +

Postby Yholl » Fri Jan 18, 2019 11:44 am

Setoncio wrote:Hey, quick question about the mod's guts; why does it touch the keycards? It conflicts with SmoothDoom, since that one defines a "SmoothKeycard" actor for each one and apply a glow to them.
All my mods have a shared keycard system for coop. When someone gets a key, all players will recieve the key.

Final Doomer touches all the items, so keys aren't the only thing altered.
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Re: [2.4] FINAL DOOMER +

Postby Stephen312312 » Wed Feb 13, 2019 5:34 pm

I found a bug: when picking up an invulnerability sphere, the screen goes black.
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Re: [2.4] FINAL DOOMER +

Postby Blue Shadow » Wed Feb 13, 2019 7:21 pm

Stephen312312 wrote:I found a bug: when picking up an invulnerability sphere, the screen goes black.

Sounds familiar...
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