[2.4] FINAL DOOMER +

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Re: [2.4] FINAL DOOMER +

Postby Tesculpture » Wed Feb 21, 2018 8:07 pm

I've encountered a bug when playing with Colourful Hell; AAGuy's Stasis Bow can only be used on Red Imp derivatives once. Shooting them again gives them the green glow effect, but doesn't freeze them.

On the topic of pwads that suit the existing weapon sets, Dark Star goes almost perfectly with BTSXGuy. Tons of fun zooming around in zero gravity while blasting Cacos with the Machreaper.

As for new weapon sets, I personally hope for MasterLevelsGuy.
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Re: [2.4] FINAL DOOMER +

Postby 4thcharacter » Wed Feb 21, 2018 9:01 pm

Some red monsters do become immune to pain once they stagger so that's not really a bug at all.
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Re: [2.4] FINAL DOOMER +

Postby Tesculpture » Thu Feb 22, 2018 5:43 am

Oops. Silly me.
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Re: [2.4] FINAL DOOMER +

Postby Yholl » Thu Feb 22, 2018 7:22 am

Tesculpture wrote:I've encountered a bug when playing with Colourful Hell; AAGuy's Stasis Bow can only be used on Red Imp derivatives once. Shooting them again gives them the green glow effect, but doesn't freeze them.
I'll add in some stuff so that it is obvious when it doesn't work on something like that, instead of visually still appearing to work.
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Re: [2.4] FINAL DOOMER +

Postby DabbingSquidward » Thu Feb 22, 2018 11:21 am

@Yholl

Glad to hear another update is getting rolled out. While you're on it, would you be so kind and also squeeze the pistol-related ammo CVARs I was suggesting a few pages back into 2.5? Please excuse my impatience and have a nice day :)
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Re: [2.4] FINAL DOOMER +

Postby BreakerMaker » Tue Mar 06, 2018 4:01 am

This is a fantastic mod and it breathes much life into all the old Iwads along with their community sequels and projects. I'm having loads of fun experimenting with map packs and such. Will there be anymore sets in the future?
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Re: [2.4] FINAL DOOMER +

Postby guitardz » Wed Mar 07, 2018 10:50 pm

Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.
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Re: [2.4] FINAL DOOMER +

Postby Yholl » Fri Mar 09, 2018 11:45 am

BreakerMaker wrote:Will there be anymore sets in the future?
it is a mystery

guitardz wrote:Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.
No, that was a one time thing.
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Re: [2.4] FINAL DOOMER +

Postby Gideon020 » Sun Mar 11, 2018 7:11 am

Haha, if there are any future sets, maybe the next set will feature TerminatorGuy, AliensGuy, or MarathonGuy. :D
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Re: [2.4] FINAL DOOMER +

Postby YukesVonFaust » Sun Mar 11, 2018 10:46 am

It'll be better when the future sets are HellboundGuy (from Z86's hellbound megawad), EpicGuy (from Epic 2), and Massmouth as a guest character!
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Re: [2.4] FINAL DOOMER +

Postby Captain J » Sun Mar 11, 2018 12:25 pm

Why not make a space for Lizard Squad guy, Shadow of the Wool Ball guy and Netronian Chaos guy(shameless advertisement is shameless) as well? :P
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Re: [2.4] FINAL DOOMER +

Postby Xaser » Mon Mar 12, 2018 9:21 am

Those all have weapons, and two are already gameplay mods. This project provides new weapons for maps that don't have any, so the suggestions don't fit the project goals.

Netronian Chaos, meanwhile, could use the opposite: a set of custom maps for it, cause it's heckin' good. ;)
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Re: [2.4] FINAL DOOMER +

Postby Captain J » Mon Mar 12, 2018 11:16 am

Soon, my friend! Skelegant is working on it big time-
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Re: [2.4] FINAL DOOMER +

Postby Xaser » Mon Mar 12, 2018 3:08 pm

Durnit. I'm getting mentally assimilated by Doomworld's forum software -- I was fervently searching for the "like" button on the above post. :P

[/hijack]
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Re: [2.4] FINAL DOOMER +

Postby namsan » Tue Mar 13, 2018 5:13 am

Very nice mod!
I'm keep playing your mod for almost 4 weeks!
Here is my thought.

I really love BTSXguy's Plasma Vulcan. It looks gorgeous and very deadly!
I also love TNTguy's missile launcher. It's hard to use but deadly!
JPCPguy's weapons are fun, but I found he is rather weak against unreachable long-range enemies (Especially chaingunners),
Because he has no hitscan weapons aside silenced pistol, and most of projectiles from his weapons are not fast.
I think projectiles from Burst Needler and Neutron guns are should be more faster to deal with them.
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