Nah, I just haven't updated the zandronum version yet. I'll get to it at some point soon thoughBloxxer23 wrote:Hey there Mr. Skelegant! I am using the Zandronum version and D - Touch. The chainsaw was still there and I don't have 10 KQ Coins at the start of a map. Is it a bug? Very niceu on the pickup messages and the pistol sprites! Thanks a lot!
Kira's Bizarre Adventure
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Skelegant
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Re: Kira's Bizarre Adventure
I think I fixed it, try it now if you like. It works fine for me so if it throws another error at you let me know
Re: Kira's Bizarre Adventure
Oh ok. Thought it was a glitch. Also, make a JoJo mod (any JoJo you like) pleeease?
Re: Kira's Bizarre Adventure
The quickfix worked! Thanks!
Re: Kira's Bizarre Adventure
Great update dude, your DIO mod looks really awesome too.
Re: Kira's Bizarre Adventure
I tested it today actually and the coin flip attack seems to be borked.mikecari wrote:Great update dude, your DIO mod looks really awesome too.
Very odd glitch.
- Skelegant
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Re: Kira's Bizarre Adventure
That's happened before, it's more than likely an issue on your end. Have a muck about with the settings (like autoaim) and let me know if you get it working
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Re: Kira's Bizarre Adventure
It seems like the recent versions of GZDoom have broken any physics-based weapons in the WADs I've played. I just decided not to update until I figure out the problem.
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Re: Kira's Bizarre Adventure
That is correct.
Besides, better to have a duplicate, than no report at all.
Besides, better to have a duplicate, than no report at all.
Re: Kira's Bizarre Adventure
>mfw getting the Killer Queen powerup.
Also how do you use Bite Za Dusto in the new version?
It doesn't seem to trigger when I try to use it.
Also how do you use Bite Za Dusto in the new version?
It doesn't seem to trigger when I try to use it.
- Skelegant
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Re: Kira's Bizarre Adventure
It requires at least 500 KQ coins to work (I should probably give some indication of that in-game)
It skips the current map, which, while not accurate to the comic, is at least more useful than teleporting you to the beginning of the map
It skips the current map, which, while not accurate to the comic, is at least more useful than teleporting you to the beginning of the map
Re: Kira's Bizarre Adventure
Somehow, i try to drag the Kira's bizzare adventure to the gzdoom.exe, the application runs and only detects freedoom1 and 2, but no the mod, help please?
- wildweasel
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Re: Kira's Bizarre Adventure
Select one of the two to be the "base" game. The mod will load on top of it.Zuco wrote:Somehow, i try to drag the Kira's bizzare adventure to the gzdoom.exe, the application runs and only detects freedoom1 and 2, but no the mod, help please?
Re: Kira's Bizarre Adventure
If it's not too much trouble, could we have a track listing for the music mod at some point? Some of the tracks are so familiar, yet it can be a bit difficult to place the name.