Spoiler: "Epic 2 Playthrough"
Spoiler: "Instructions..."
DoomUser wrote:Spoiler: "Instructions..."
Well, it keeps running Doom2, instead of Aetherius... I done the bat files from before, the steps you described and the small text "drag and drop the folder on the gzDoom.exe".
I don't know how EXP someone should have with computers too start this mod. I'm a web developer, and pretty much ok with computers. So I ether missed a very valuable part for the whole process or this is harder than it sounds.
1. download 3 master branches from Github into a zip folders.
2 unrar them into a gzdoom folder (downloaded from the recommended in a link after the links for the folders)
3 make a bat file using a text file and paste there the following: gzdoom.exe -iwad doom2.wad -file "DV-DS-ComboPack-master" +hud_scale 0 exit
4 have a Doom2.wad in the folder.
run it.
it here is something wrong it could only be the doom2.wad presence in the gz folder, because i read 3 pages of forum posts to get to that conclusion.
Spoiler'd the quote for ease of read - HR
Doomguy914 wrote: This feels like a very advanced Wrath of Cronos, as far as the RPG elements are concerned. You start out VERY weak with this mod, but your melee packs a punch. Once you get your first invisibility spell, things begin to get easier, and then they just snowball out of control until you are death incarnate. Hint, always use night vision. It's cheap, showcases normal enemies, and makes invisible enemies way less hidden. A lot of monsters can still see you while you are invisible, but the majority don't usually spot you. About 10 maps through, my frames started plummeting. Due to power-ups carrying over to the next map, I hardly ever had a moment where I ran out of mana. That meant that ALL the mana enemies dropped were left floating in the air. Might I suggest lowering the amount of mana cubes spawned by dead enemies, and just increasing the amount they give instead?
A rather funny moment came from MAP05's Mastermind. I sprinted across the walkway to the blue key and carefully took out the imps in the alcove above it. Then I high tension'd to 200 and activated the increased melee damage, charged up the swing, and dropped right on the bastard. It said Overkill in big blue letters and made me laugh hysterically. Actually, I think that level is the one that began getting out of control. I got 2 wand drops on that level, and the secrets with the 2 Megaspheres really boosted the amount of mana I had.
Anyway, I just got Epic 2 running and I have a quick question about it. Do you require the Epic2.wad file in your GZDoom folder and .bat file, in order to fully play the wad with Aetherius? Because I haven't added it yet and I've gotten all the way to map 3, but now I am consistently locking up right before you encounter the first enemy in that stairway. If you can tell me how to create a crash log and where to officially report it I would be more than happy to provide you with it so patches or fixes can be made for the compatibility folders.
Such an amazing mod so far. I think I might record some of this gameplay myself!
Doomguy914 wrote:DV-DS-ComboPack simply needed to be renamed to "DV-DS-ComboPack-master" in order to get it running.
TheBeardedJedi wrote:I think Flora is approaching DBZ-level power:
Script error, ":zscript.zc" line 1: Unexpected identifier
Expecting end of file or 'include' or 'extend' or 'class' or 'struct' or 'const' or 'enum'
Script error, ":decorate/items.dec" line 3326: Parent type 'AetheriusBaseCustomInventoryZSC' not found in MonsterMunchies
Script error, ":decorate/items.dec" line 3334: "INVENTORY.INVBAR" is an unknown flag
Script error, ":decorate/items.dec" line 3335: "INVENTORY.HUBPOWER" is an unknown flag
Script error, ":decorate/items.dec" line 3336: "INVENTORY.PERSISTENTPOWER" is an unknown flag
Script error, ":decorate/items.dec" line 3337: "INVENTORY.KEEPDEPLETED" is an unknown flag
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