[BETA7] Q - Quake stuff for Doom, Heretic and Hexen

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Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Postby Retraux Squid » Tue Jul 11, 2017 1:30 pm

Suggestion: Use these sprites for the zombie and shotgunner (link is a spritesheet for a shotgunguy with a rifle and a zombieman with a shotgun). That'll let you keep the shotgun-laser rifle dynamic while avoiding the situation of the more menacing-looking shotgunners being weaker than zombiemen.
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Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Postby Dark-Assassin » Tue Jul 11, 2017 9:14 pm

I found the shotgun guys much more of a threat than the laser rifle guys. Especially since their attacks are almost hitscan and they have more health (using vanilla health).

Edit: Bleh, so stumped on this last crash. Maybe I should just release it and get the public to help.
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Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Postby StroggVorbis » Wed Jun 12, 2019 2:40 am

Sorry for the bump, but the mod randomly crashes with GZDoom v4.1.3
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Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Postby Dark-Assassin » Wed Jun 12, 2019 4:08 am

Yea, I've known this for a while, but Beta 8 still isn't ready for an actual release because I've been slow.
Though I've uploaded test versions that are pretty stable. https://allfearthesentinel.net/zandronu ... 2Ab%2A8%2A
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Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Postby StroggVorbis » Wed Jun 12, 2019 4:11 am

Thanks!
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