Re: [BETA5] Q (Quake weapons and items)

New Update
Beta 6 Changes
- Messed with the particles a little more, mainly fixing some colors.
- Fixed red key card giving off blue light
- Fixed red skull key being a complete failure at life
- Tweaked lights a bunch more.
- Smoother transitions
- Fixed a few oversized lights
- Increased flicker rate
- Flicker strength no longer as intense
- Added subtle lights to the large Shell and Nail boxes
- Increased brightness of Health lights a little
- Key and Powerup lights are closer to their texture colors
- Increased teleport and item fog particle count
- Made the teleport effect that replaces SpawnFire black and give off black light as well as the item fog effect, creating a unique effect.
- Decreased item size by 10%, makes them look barely smaller than vanilla item hitboxes.
- Added better detection for non coop/sp gametypes. However, ZDoom will print an error to console/chat as a function it doesn't know (or even has blanked like the others) which is designed for Zandronum. Usually happens once per item that checks when a map starts.
- Reduced Thunderbolt lightning sprite density
Download Beta 6
Patches For Zandronum and ZDoom older than 2.8.1
Doom Patch
Heretic Patch
Hexen Patch
Strife Patch
Skulltag Patch