stainedofmind wrote:Hey, finally got a new computer and can actually play this now. One small thing that's preventing me from playing this for more then a few minutes is when pulling up the CBI and moving the mouse around, the screen behind the UI jitters, like the code isn't holding the player in place quite enough. Is this something that's fixable on my end via a setting, or something that needs to be fixed in the mod itself?
AvzinElkein wrote:Bug found: Pressing primary fire does not advance the intro, nor does pressing Open Door skip it; I am for all intents and purposes stuck. (Doom 1)
Never mind; I have to hold the key, not simply press it!
Also, do monsters respawn in all difficulties? Even the first difficulty has that!
Marrub wrote:Version 1.7.0 Beta (Nevermind) has been released!
Spoiler:
will183 wrote:Shrapnel gun: For the basic third slot weapon, it feels a little underwhelming, usually taking quite a few blasts to drop high level imps, but it does have the utility of being able to lop shards around corners.
will184 wrote:Ruzuk: It's... unremarkable to be honest, atleast in my opinion. I don't really see much use for it, I guess it's a decent softener up weapon but I usually just use the .700 express instead for it's sheer burst damage that each of those 4 .700 express ultra-frag tipped rounds do to everything.
will185 wrote:Minigun: it's a minigun. I think it takes a little long to spin up in my opinion, which kinda makes a little overshadowed so far, but still relatively solid when it get's going
will186 wrote:Franca and Sophia: A dual wield pair of rocket launchers? Sign me up! The ammo use on them is very poor, which kinda makes it so you can't really use these that much. But they do a heap of instant damage to every target which happens to be near them, solid boss killers and solid crowd sweepers. But unfortunately, I think the sheer scarcity of RL ammo and how these use two rockets per shot, makes the hunting shotgun basically capable of the same stuff, just slower but you actually get more of a chance to use. Being able to buy rockets from the shop might help with this, but i'm pretty sure you removed the ability to buy ammo from the shop, so I doubt that'll come back.
Spoiler: big set of images (not big images)
Artman2004 wrote:I can't seem to skip the intro. I press E and Mouse1 but nothing happens.
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