AvzinElkein wrote:Possible bug: Flemoids don't give mana when KO'd by the Cybermage.
They do, it's just somewhat rare as they're all considered humanoid enemies (which only give mana half of the time.)
AvzinElkein wrote:Possible bug: Flemoids don't give mana when KO'd by the Cybermage.
Captain J wrote:I absolutely adore and admire the overwhelming detail and plot of this Gameplay Mod. Sound effect of each weapon is great, collecting scores are fun, and i really love interacting with CBI. I enjoyed leading the whole of it. Despite some classes aren't finished, this mod is perfect. But i managed to make some feedback, weirdly!:
- Speaking of CBI, The checker icon of Note section is quite glitchy: If i quickly click on the button, one by one and then click on the note, it disappears and would show invalid texture text at the console command.
Captain J wrote:- I see the some downgrade stuff that are purchasable for free. I know that they're just for entertainment, but would be nice if you make more downgrades with no extreme penalty to increase your score during the gameplay. Imagine Nuclear Throne's Curse items.
Marrub wrote:Here's a quick update on stuff I've been working on since 1.6.3:
*snip*
Gourry wrote:Not sure if this was mentioned but after getting the Omega Cannon, the demonic energy ammo box is still around after picking it up. Going over it doesn't make it disappear.
john190 wrote:I am getting this weird error mesage during gameplay.
Invalid texture :XHairs:10w
lith_xhair_style 1
Gourry wrote:Are the enemy projectiles not supposed to damage their allies when they are in front of you? Had an enemy getting hit with projectiles in front of me not taking damage.
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