Lithium 1.7.0 Beta (Apr. 17, 2022)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Alptraum
Posts: 111
Joined: Mon Apr 22, 2019 12:39 pm
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Alptraum »

The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?
rabid marine
Posts: 95
Joined: Sun Jul 31, 2016 8:18 pm

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by rabid marine »

Alptraum wrote:The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?

Yes, the pistol, shotgun, and chaingun tier weapons for all classes have infinite ammo. However, there is an option in the settings to make all shotgun tier weapons consume ammo.
User avatar
Alptraum
Posts: 111
Joined: Mon Apr 22, 2019 12:39 pm
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Alptraum »

rabid marine wrote:
Alptraum wrote:The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?

Yes, the pistol, shotgun, and chaingun tier weapons for all classes have infinite ammo. However, there is an option in the settings to make all shotgun tier weapons consume ammo.


Oh, I changed that. Thanks.
Raito
Posts: 3
Joined: Sun Jul 14, 2019 9:36 am

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Raito »

An error occured when i tried to load the mod in GZDoom dev version 3.8.2 legacy.

GScript error, "Lithium_1_6_1.pk3:lzscript/utilities.zsc" line60:
GCan't call play function ExecuteSpecial from data context
User avatar
Marrub
 
 
Posts: 1162
Joined: Tue Feb 26, 2013 2:48 pm
Discord: agw.systems#7777
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Marrub »

I've added a warning to the OP that you need either GZDoom 3.7.2 or Lithium's Git version. For some reason the forum wasn't letting me edit the OP for months until now.
SaharatheWolfe
Posts: 1
Joined: Sat Dec 07, 2019 10:56 pm
Discord: #sahara1012
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by SaharatheWolfe »

I've been having a weird problem with the Itch.io version. When I spawn in the pistol Sprite doesn't appear and when I use the alternate fire I get an extremely high FOV like zoom out. I should also mention that when I did this I had nothing but lithium and doom 2 playing to just test it.
Scorch-dragon
Posts: 1
Joined: Sun Dec 08, 2019 4:19 pm
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Scorch-dragon »

yeah the mod is good and all but there is one problem. I cant get version 1.6.1 working. yet 1.6.0 does work. can it be fixed please? or can someone tell me why its not working?
User avatar
Alptraum
Posts: 111
Joined: Mon Apr 22, 2019 12:39 pm
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Alptraum »

Will there be any update or is the mod finished?
rabid marine
Posts: 95
Joined: Sun Jul 31, 2016 8:18 pm

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by rabid marine »

Scorch-dragon wrote:yeah the mod is good and all but there is one problem. I cant get version 1.6.1 working. yet 1.6.0 does work. can it be fixed please? or can someone tell me why its not working?

I think for the latest versions of GZdoom you have to use the GitHub master branch. https://github.com/marrub--/Lithium
User avatar
Marrub
 
 
Posts: 1162
Joined: Tue Feb 26, 2013 2:48 pm
Discord: agw.systems#7777
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Marrub »

Alptraum wrote:Will there be any update or is the mod finished?

It's finished for now. I'll make a 2.0 release when the Eternity rewrite is done in a few years.
Raito
Posts: 3
Joined: Sun Jul 14, 2019 9:36 am

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Raito »

Marrub wrote:I've added a warning to the OP that you need either GZDoom 3.7.2 or Lithium's Git version. For some reason the forum wasn't letting me edit the OP for months until now.


I am a month late but, thanks for the info. Quite busy with life recently. I will check it out later.
User avatar
Alptraum
Posts: 111
Joined: Mon Apr 22, 2019 12:39 pm
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Alptraum »

Are you working on something else ^^ ?
Last edited by Alptraum on Sun Jan 05, 2020 4:59 am, edited 1 time in total.
rabid marine
Posts: 95
Joined: Sun Jul 31, 2016 8:18 pm

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by rabid marine »

Alptraum wrote:Do you think about another update or are you working on something else ^^ ?

I think Marrub is working on other projects right now. And like she said above, Lithium won't get another update until the Eternity engine finishes getting it's rewrite.
User avatar
Alptraum
Posts: 111
Joined: Mon Apr 22, 2019 12:39 pm
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Alptraum »

rabid marine wrote:
Alptraum wrote:Do you think about another update or are you working on something else ^^ ?

I think Marrub is working on other projects right now. And like she said above, Lithium won't get another update until the Eternity engine finishes getting it's rewrite.


My bad, I forgot about that.
User avatar
Someonewhoplaysdoom
Posts: 87
Joined: Fri Feb 14, 2020 11:07 am
Operating System: Windows 10/8.1/8/201x 64-bit
Location: Colombia

Re: Lithium 1.6.1 (Jan. 24, 2019)

Post by Someonewhoplaysdoom »

HII. I really like the dinamics of the mod. The money-exp mechanics are great and the mod itself gives a constant challenge even if you have already all the arsenal and more than enough money to spam rockets and plasma.

The fact the two characters of the mod have their own mechanics (And even then a storyline via e-mail) gives a diferents styles of gameplay and options to play both of them :wub: :wub: :wub:

The only problems I had was the compatibility with some maps like Epic or Doom Barranks who changes enemies by default (Like commander ken and the Naziz). Also, maps that kill you in some areas to complete a level causes the story e-mails being deleted. but they aren't a great issues to deal..

I definitely would play Lithium in the future upgrates, and of course I would play the mod on more maps and with custom enemy mods :o :o :D :D

(I accept some suggestions of maps too :3 )

Return to “Gameplay Mods”