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Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 2:36 pm
by JohnnyBGetgoode
Just wanted to hop in and say that I decided to give this mod a whirl after staring at the screenshots salivating, and I have to say, this is a top-tier mod. Good work. I especially like that you can gimp yourself to gain additional resources. Really unique concept!

I'm looking forward to mucking about with the Cybermage some more!

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 3:19 pm
by Uber Tiga
I just got to say, the mod is absolutely stunning and i've been playing the earlier version for quite awhile but i ran into some problem in the current 1.6 build unfortunately.

I have no idea what happens but when i load up the mod, i can't navigate through the upgrade menu and the character/weapon sprite seems to be missing.
The previous version of Lithium didn't have this problem, only the current 1.6.
Is there a specific rendering option that i have to switch on in this newest version ? im already using the latest GZDoom.

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 4:00 pm
by Silentdarkness12
Try grabbing the latest Github commit, Uber?

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 4:28 pm
by Uber Tiga
It doesn't help unfortunately, I still got the same issue.

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 5:00 pm
by wildweasel
Uber Tiga wrote:It doesn't help unfortunately, I still got the same issue.

Does the problem go away if you move/rename your GZDoom INI?

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Sat Nov 03, 2018 5:31 pm
by Uber Tiga
wildweasel wrote:
Uber Tiga wrote:It doesn't help unfortunately, I still got the same issue.

Does the problem go away if you move/rename your GZDoom INI?


Yes. Thank You, its working properly now.

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Fri Nov 16, 2018 9:14 am
by zimxpentagram
I actually enjoy this gameplay mod a lot, it has an amazing cyber feel and the mechanics for the inventory, store, and CBI are smooth and amazing. It would be cool if the hud was able to change colors along with the CBI but aside from that, everything is perfect. I hope you update this more to make this even better.

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Fri Nov 16, 2018 4:24 pm
by Marrub
zimxpentagram wrote:I actually enjoy this gameplay mod a lot, it has an amazing cyber feel and the mechanics for the inventory, store, and CBI are smooth and amazing. It would be cool if the hud was able to change colors along with the CBI but aside from that, everything is perfect. I hope you update this more to make this even better.

The current HUDs are colored specifically for their characters so they won't be customizable, but I will eventually be adding a "universal" HUD that all of the classes can use which will be customizable. It'll probably be based off of the old 1.0 HUD, which I quite liked. Thanks for the feedback!

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Tue Jan 22, 2019 3:14 am
by Marrub
This probably seems completely out of the blue since I haven't posted anything since November but rest assured I am working on the next version still. I've created a page on itch.io for the mod and am going to note that the Git version is where active development is at.

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Wed Jan 23, 2019 6:36 pm
by Gideon020
What's coming up in the next version update? I forgot. ^_^;

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Wed Jan 23, 2019 11:50 pm
by RiboNucleic Asshat
I've known about this mod for years, but for whatever reason I never bothered trying it. So, I decided to give it a shot recently.

This is... absolutely incredible. The sheer amount of effort put into pretty much every system is breathtaking; not only is it packed with wonderfully humorous descriptions and flavor text, it has everything in TWO LANGUAGES, one of which isn't even supported by base GZDoom so you actually went and wrote your own renderer for it, you absolute mad cat! The RPG system is shockingly deep for a Doom mod, yet still manages to be completely enjoyable and none of it feels overly complex (though, that's just my taste speaking, some people may wish for simpler systems).

As if all the content weren't enough, the fact that you've gone above and beyond with compatibility really sweetens the deal. Since monster mods and levelsets are so eternally popular, I've essentially got an endless stream of games to play within this framework.

I could gush for hours and write an incredibly in-depth analysis of every single thing I love about this mod, but I'm sure there's no need. The quality of this work is evident simply by playing it. Plus, I'm sure you've had a million people praising this straight to hell over the years.

I would just like to say, however, that I believe this may in fact be the best Doom mod ever created. It's an absolute shame that mainstream coverage of this seems to be particularly lacking, especially in relation to certain... other, less well-developed mods. If it weren't for the fact that this relies on Doom to run, you'd have trouble convincing me that this was not an obscure AAA game from days past.

Somehow, you've managed to create a game that appeals to my every sensibility, and in my infinite wisdom, I've ignored it for the majority of its existence... I'm not sure what else to say, besides... I think I love you now???? Can I marry this pk3?

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Thu Jan 24, 2019 12:08 am
by Marrub
PermaNoob wrote:many words

* Marrub melts into a puddle on the floor
Thanks! It means a lot to me. I very rarely actually get feedback on the mod, though a lot of that is my fault for not working on it consistently just about ever. This definitely gives me quite a bit of motivation to keep working.

Gideon020 wrote:What's coming up in the next version update? I forgot. ^_^;

1.6.1 will be mostly bug fixes and polish. And a lot of optimization. 1.7 will have a new character. Probably. If I don't put it off again. <_>

Re: Lithium 1.6 (Oct. 16 2018)

PostPosted: Thu Jan 24, 2019 12:28 am
by Gideon020
Marrub wrote:
Gideon020 wrote:What's coming up in the next version update? I forgot. ^_^;

1.6.1 will be mostly bug fixes and polish. And a lot of optimization. 1.7 will have a new character. Probably. If I don't put it off again. <_>


Ooh neat, a new character!

Re: Lithium 1.6.1 (Jan. 24, 2019)

PostPosted: Thu Jan 24, 2019 3:22 am
by Marrub
Version 1.6.1 (Hyper-Trilithium) has been released! Check the OP for change log and download.

For the most part, this update makes things feel a lot better and fixes many game breaking issues. Internally, just about everything was rewritten, so there are probably bugs I fixed that didn't even make it onto the change log. Hopefully there are none left. I also went through and did extremely rigorous optimizations to everything I could think of. New effects by itsmedoggo and myself make things quite a bit more... exciting.

The next class is under way and most of the weapons are semi-implemented, but most of them lack sprites and sounds right now, so the release version does not include the class in the menu selection. I've sort of run a bit low on steam so I honestly don't know when they'll be completed. Anyway, look at this fucking awesome art Skelegant made:

Informant, one of the planned classes: A combat robot whose AI is perhaps a bit unstable.
Thoth,the last planned class, and Cyber-Mage.

Re: Lithium 1.6.1 (Jan. 24, 2019)

PostPosted: Thu Jan 24, 2019 6:11 am
by namsan
Nice, I'm going to try it soon!