Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Thu Aug 09, 2018 5:22 am
by Graf Zahl
Not weird. But you cannot deny that writing complex C code and compiling it to the ACS VM which was designed to run simple map scripts is a bit outside the intended use.
And that bit of "outside intended use" can make all the difference if push comes to shove because it may trigger undefined behavior. The main problem is really the tacked-on memory management in the VM to work around ACS's shortcomings. Especially the string pool has been a source of far too many issues - if you now throw code at it that does even more string manipulation it may just be enough to push it over the edge.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Thu Aug 09, 2018 2:30 pm
by Marrub
a.dusty.taco wrote:How do you get the reality distortion? Is it really a thing? I can't seem to get it anywhere...
It's very difficult to obtain, but you can get it by defeating Isaac's third form.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Sun Aug 26, 2018 10:11 pm
by CemeteryInTheSky
Hey, I'm guessing I'm one of a handful of people unlucky enough for this to happen to because I've looked and have found 0 answers or fixes. I've installed the latest builds of GZDOOM as well as the devbuilds, I've tried Zandronum, I've tried changing the rendering, nothing works! Basically, what the problem is, every time I try to play Lithium, everything works fine, that is up until I actually start playing. The game freezes for a second or so with the end of the barrel of the pistol at the very bottom of the screen, after the short freeze, the gun is completely gone. However, I can change weapons still, use them, pick up other weapons, etc. But, everything is invisible, the HUD is there, just not the weapon models. Also, when I go to zoom-in with the pistol it pulls my character's perspective back as if he was going through a worm hold and the visuals as all over the place. If anyone here knows a fix or could help me in someway, I would greatly appreciate it.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Sat Sep 01, 2018 4:27 am
by Marrub
CemeteryInTheSky wrote:Hey, I'm guessing I'm one of a handful of people unlucky enough for this to happen to because I've looked and have found 0 answers or fixes. I've installed the latest builds of GZDOOM as well as the devbuilds, I've tried Zandronum, I've tried changing the rendering, nothing works! Basically, what the problem is, every time I try to play Lithium, everything works fine, that is up until I actually start playing. The game freezes for a second or so with the end of the barrel of the pistol at the very bottom of the screen, after the short freeze, the gun is completely gone. However, I can change weapons still, use them, pick up other weapons, etc. But, everything is invisible, the HUD is there, just not the weapon models. Also, when I go to zoom-in with the pistol it pulls my character's perspective back as if he was going through a worm hold and the visuals as all over the place. If anyone here knows a fix or could help me in someway, I would greatly appreciate it.
Delete your configuration (back it up first!) and try it again. This sometimes happens when GZDoom fails to set the defaults correctly.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Sat Sep 01, 2018 9:54 pm
by CemeteryInTheSky
Marrub wrote:
CemeteryInTheSky wrote:Hey, I'm guessing I'm one of a handful of people unlucky enough for this to happen to because I've looked and have found 0 answers or fixes. I've installed the latest builds of GZDOOM as well as the devbuilds, I've tried Zandronum, I've tried changing the rendering, nothing works! Basically, what the problem is, every time I try to play Lithium, everything works fine, that is up until I actually start playing. The game freezes for a second or so with the end of the barrel of the pistol at the very bottom of the screen, after the short freeze, the gun is completely gone. However, I can change weapons still, use them, pick up other weapons, etc. But, everything is invisible, the HUD is there, just not the weapon models. Also, when I go to zoom-in with the pistol it pulls my character's perspective back as if he was going through a worm hold and the visuals as all over the place. If anyone here knows a fix or could help me in someway, I would greatly appreciate it.
Delete your configuration (back it up first!) and try it again. This sometimes happens when GZDoom fails to set the defaults correctly.
THANK YOU! It works now! Keep up the great work! :3
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Tue Sep 04, 2018 6:07 am
by Scottvrakis
Sad to see this mod is moving to a different engine as I've JUST found out about it's existence watching ICARUSLIV3S coverage of it on his Doom Mod Madness segment of his YouTube channel. I've been using GZDoom ever since ZDoom kicked the bucket and I forgot Skulltag was a thing. I'm not exactly tech savvy when it comes to Doom ports so I tend to just use the best one I see, and in this case GZDoom seems to be a fan favorite and chock full of features.
Quite an odd coincidence that DoomRPG was brought up, that mod has to be one of my favorite Doom mods of all time, and I was equally as sad to see it being shelved as-well.
Either way, fantastic mod. It still boggles my mind what people are still doing to Doom nowadays.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Tue Sep 25, 2018 3:15 pm
by ddmeltzer8
Hi,all!
This looks very cool!But I have no idea how to run it.I'm sure its completely obvious but ...
PLEASE HELP AN IDIOT!
Thanks.
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Posted: Tue Sep 25, 2018 4:21 pm
by Dr_Cosmobyte
before getting ninja'd by any mods around, make sure you have the latest GZDoom Builds.
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Tue Oct 16, 2018 11:04 pm
by Marrub
Version 1.6 (Hyper-Dilithium) has been released!Download
This update features major new features such as an inventory system, revamped armor and greatly improved stability and performance. The game feel and balance have been improved as well as many other more minor things.
I completely lied in my last release, as is now routine, and I noticed a quintillion cracks in the walls all pointing fingers at the fact that I am somehow still awfully lazy haven't made a release in too longover a year and the generally gigantic amount of things in my Trello board, so I've fixed a lot of all of that.
The next update, 1.6.1, will contain features such as a new guy who likes to shoot things. (I swear this time! Sorry, stabby dude is delayed.)
(... This paragraph seems really familiar ...)
Anyway, while my plans for world domination have been heard and will resonate throughout the ages causing all whom learn of them to tremble in their boots, I should clarify now that this is released:
I lied! And over-exaggerated. I was very mad that my mod had suddenly exploded and the engine is going into the pits of API Hell. Well, I still think it's going into API Hell, but things are not as bad as I had thought and I admit I was wrong for casting doubt like that. The Eternity Engine version is still in development and will take over as the primary version of the mod when 2.0 is completed. (That will take a rather long while.) In the meantime the GZDoom version will be maintained as well.
Changes:
Spoiler:
From 1.5.3 to 1.6:
+ Added a Japanese translation using a custom ZScript text renderer.
+ Added two new BIP categories, "Yourself" and "Items."
+ Added a Windows XP theme.
+ Added a bunch of quit messages.
+ Added an intro text to the title screen.
+ Added (optional) recoil to most weapons.
+ Added blinding light effects to the Star Destroyer's projectile.
+ Added inventory tetris.
+ Added sounds to the GUI.
+ Added notes section.
+ Added a voltage display to the Charge Fist.
+ Added cursor themes to the GUI.
+ Added an option to make shotgun slot weapons use ammo.
+ Added a new armor system using inventory tetris.
+ Added small score items to replace armor and health bonuses.
+ Added large score items to replace ammo boxes.
+ Added a new intermission screen.
+ Added a raindrops on screen effect.
+ Added bips.
+ Added a setting for not picking up ammo when full (on by default.)
+ Added a setting for not getting score for ammo (on by default.)
+ Added casings to weapons.
+ Added dynamic crosshairs.
+ Added indicators for where other players are in multiplayer.
+ Added two new levelup systems, "Auto" and "Hybrid."
] Hybrid is now the default.
+ Added new game endings, with original music by _sink.
+ Added a visual line for homing rocket tracers.
+ Added a big log setting for 320x240 screens.
+ Added an invalid configuration checker.
+ Added new gibbing animations for some monsters.
+ Added new attack effects for some monsters.
+ Added a bunch of new terrain effects.
+ Added new environmental effects.
+ Added new decoration interactions.
+ Added new bullet puff effects.
+ Added new blood effects.
+ Added a button for triggering shootable buttons or poking enemies.
+ Added new pickup noises for powerups.
+ Added an option to drop shotguns from zombies.
+ Added the ability for monsters to level up.
+ Added an option to show the player's level on the HUD.
+ Added a new SSG reload animation.
+ Added an idle sound for the Star Destroyer.
| Fixed countless stability issues.
| Fixed pause in menus taking effect in multiplayer.
| Redid a lot of internal code, fixing tons of bugs in the process.
| Fixed some effects not respecting the object's scale.
| Fixed issues with monster resurrection.
| Fixed Marine's HUD text being inconsistently colored.
| Made Romyetya and Blade stop you mid-air.
| Made the spell selector hold the player's view in place.
| Renamed "Pr" to "Perf" for clarity.
| Made weapon sell messages respect stupidpickups.
| Improved the Combat Rifle's feel and sound.
| Improved layout of UI in general.
| Consolidated CBI tabs.
| Replaced the slot 1 spell selector with a mana siphon.
] The spell selector can still be used with Special Action.
| Nerfed Reactive Armor.
| Nerfed rifle grenades.
| Improved revenant attacks.
| Fixed the Ion Rifle auto-aiming too much.
| Fixed spelling of "Basilissa."
| Fixed solid footing not being detected properly.
| Made Shock Charge much, much stronger.
| Made Megaspheres mitigate damage temporarily.
| Fixed cannonball effects getting stuck.
| Made Hulgyon stronger.
| Improve the Icon of Sin's effects.
| Improved the Combat Rifle's controls.
| Made the SSG unload when out of ammo.
| Improved the Omega Cannon's sounds.
| Made it easier to hit enemies with Blade and Romyetya.
| Improved menu feel in general.
| Improved Marine's pistol.
| Made Blade not take mana.
| Made bosses more difficult.
| Fixed phantoms being hyper and stupid (but not hyperstupid.)
| Rebalanced attributes a bit.
| Nerfed Vitality.
| Reduced the amount of ammo Feuer uses.
| Made obituaries show on the HUD proper.
| Improved Colorful Hell compatibility.
| Fixed Shut Up and Lithium compatibility.
| Fixed the Finalizer upgrade not destroying monsters correctly.
| Fixed a lot of typos.
| Fixed the ion rifle being reloadable while scoped.
| Made the falling grunt sound play less.
| Improved performance while raining.
| Got rid of dead code.
- Removed ZDoom 2.8.1 compatibility.
] GZDoom 3.5 or greater is required now.
- Removed Serious Mode.
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Wed Oct 17, 2018 12:56 am
by StroggVorbis
Are there any plans to add a setting for making ammo finite, having to scrounge it up from the map as usual, or possibly buying more from the shop? Would add another dynamic layer of resource management
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Wed Oct 17, 2018 1:00 am
by Marrub
DabbingSquidward wrote:Are there any plans to add a setting for making ammo finite, having to scrounge it up from the map as usual, or possibly buying more from the shop? Would add another dynamic layer of resource management
Bullet ammo, no. There's already an option to make slot 3 weapons take ammo, though.
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Wed Oct 17, 2018 5:52 am
by Gorman Frebmane
We deus ex now.
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Wed Oct 17, 2018 12:33 pm
by terminator44
Words can't describe how happy I am to see this updated. Definitely one of my favorite mods.
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Wed Oct 17, 2018 7:16 pm
by Marrub
Updated the known errata section in the OP. The bug reports are much appreciated!
Re: Lithium 1.6 (Oct. 16 2018)
Posted: Thu Oct 18, 2018 11:31 am
by Hellser
Not so much a bug, probably user error (aka: me). When attempting to fire (click and hold) again after firing the Gauss Rifle (after clicking and holding), the weapon seems to lock. Requiring me to have to fire again. A little pain in the butt.
I think I still have the save file, probably not. Was running AV with Lithium and I got two free levels after killing two pinkies.