Patriot1776 wrote:But yeah, I like the internal monologue a lot so far with both characters. All the monologues though are presently primarily meant to go with vanilla doom2's or the doom2 Co-Op rehashes right? May load up and play a few levels of both Evilution and Plutonia to see if the monologues are different for them. Have you thought about making email/monologue packs for the mod for use with other level-packs? With this rich background you've setup, I'm now wondering what some of this monologue would look like for Back to Saturn X.
Thanks, and yeah, I have considered adding different mail for different iwads/map sets. Issue is I don't know how I would actually detect what map set you're playing, would a user option be fine or should I try to make it automated somehow?
Patriot888 wrote:EDIT - Meanwhile, I've so far made it to MAP15 Industrial Zone with the Marine, though I'll be starting over now that I figured out what in my load order was farking up the leveling system. But anyway, up to that point, I had purchased a good number of the upgrades and found the CBI Upgrades, though at present it seems the corrupted CBI couriers might just be a tad tough? Then again, it was only my first time facing them so I'm still sorta getting used to how they fight. But anyway, the most obvious problem the Marine has at present is that his Super Shotgun becomes all but useless once you've gotten a good number of the upgrades for the other weapons. I'm guessing you do have some upgrades for the Super Shotty planned for 1.6? They're sorely needed to keep it from becoming obsolete once the other guns are upgraded.
The Super Shotgun can't be upgraded due to the way it (lore-wise) works, a decision I made because it's already really powerful on its own. I could add something like an explosive shell upgrade, though. Ideas on that would be appreciated.
Patriot444 wrote:I like the Poison Shot for the shotgun a bunch, but the Gauss Rifle version of it seems a little under-powered. The Gauss Rifle, IMO, should be similar to what the Cyber-Mage's Shock Rifle is, though keep in mind, I've not managed to do much playing yet with the Cyber-Mage's Shock Rifle heavily upgraded, so take that with a grain of salt. Maybe Gauss Rifle isn't quite so dead-on accurate as the Shock Rifle is since its mag is double the size, but similar in punch.
Seems rather subjective, some people live by it and others don't use it much. I will say that it has near perfect accuracy and is one of the strongest non-power-weapons in the game, though.
Patriot222 wrote:As I just said, Laser Rifle feels too inaccurate. At anything beyond vanilla shotgun range you gotta go to Modal Rifle mode and even then it still feels too inaccurate. The inaccuracy when its only the Modal Rifle alone, shooting 'bullets' instead of lasers, I can understand, but it feels like the Laser Rifle upgrade would also tighten the spread of it up some.
It'll be more useful in the next update, I upped the fire rate of the combat rifle, so even though it is inaccurate you'll hit stuff more.
Patriot111 wrote:Omega Cannon is a little confusing so far. What are some pointers on making the best use of it?
Small shots for tight areas, big shots for hordes of enemies. While it does a ton of piercing damage, when it explodes it causes an absolute tonne of damage, probably a few times stronger than the BFG, so aim it through a crowd if you're hitting popcorn enemies and aim it to bounce into the enemy for bigger ones.