Patriot1776 wrote:Works now, thanks. However, now leveling up isn't working. Playing through doomcoop2-bd.wad a good ways, I've reached level 15 and gotten most of the upgrades. Very unique way of getting the CBI upgrades, and VERY HAZARDOUS too. XD But yeah, for some reason now the leveling system isn't working.
Marrub wrote:Patriot1776 wrote:Works now, thanks. However, now leveling up isn't working. Playing through doomcoop2-bd.wad a good ways, I've reached level 15 and gotten most of the upgrades. Very unique way of getting the CBI upgrades, and VERY HAZARDOUS too. XD But yeah, for some reason now the leveling system isn't working.
What about it isn't working?
Patriot1776 wrote:Meanwhile, started playing around with the Cyber-Mage, and so far, I think I'm liking him better so far than the Marine.
Patriot3552 wrote:I am though more confused by the lack of narratives in his emails
Patriot7104 wrote:and the email message when his first 'spell upgrade' monster appears has me confused. Is the Cyber-Mage himself being targeted by A.O.F. or are those his orders to execute the 'turned one' that's appeared on the map?
Patriot1776 wrote:But yeah, I like the internal monologue a lot so far with both characters. All the monologues though are presently primarily meant to go with vanilla doom2's or the doom2 Co-Op rehashes right? May load up and play a few levels of both Evilution and Plutonia to see if the monologues are different for them. Have you thought about making email/monologue packs for the mod for use with other level-packs? With this rich background you've setup, I'm now wondering what some of this monologue would look like for Back to Saturn X.
Patriot888 wrote:EDIT - Meanwhile, I've so far made it to MAP15 Industrial Zone with the Marine, though I'll be starting over now that I figured out what in my load order was farking up the leveling system. But anyway, up to that point, I had purchased a good number of the upgrades and found the CBI Upgrades, though at present it seems the corrupted CBI couriers might just be a tad tough? Then again, it was only my first time facing them so I'm still sorta getting used to how they fight. But anyway, the most obvious problem the Marine has at present is that his Super Shotgun becomes all but useless once you've gotten a good number of the upgrades for the other weapons. I'm guessing you do have some upgrades for the Super Shotty planned for 1.6? They're sorely needed to keep it from becoming obsolete once the other guns are upgraded.
Patriot444 wrote:I like the Poison Shot for the shotgun a bunch, but the Gauss Rifle version of it seems a little under-powered. The Gauss Rifle, IMO, should be similar to what the Cyber-Mage's Shock Rifle is, though keep in mind, I've not managed to do much playing yet with the Cyber-Mage's Shock Rifle heavily upgraded, so take that with a grain of salt. Maybe Gauss Rifle isn't quite so dead-on accurate as the Shock Rifle is since its mag is double the size, but similar in punch.
Patriot222 wrote:As I just said, Laser Rifle feels too inaccurate. At anything beyond vanilla shotgun range you gotta go to Modal Rifle mode and even then it still feels too inaccurate. The inaccuracy when its only the Modal Rifle alone, shooting 'bullets' instead of lasers, I can understand, but it feels like the Laser Rifle upgrade would also tighten the spread of it up some.
Patriot111 wrote:Omega Cannon is a little confusing so far. What are some pointers on making the best use of it?
Patriot1776 wrote:Meanwhile, a second upgrade for it, that WOULD require BOTH CBI weapon modules, yes I'm including the weapon refactoring module, would be an upgrade to switch the Super Shotgun from being side-by-side to being Over-Under as seen here:
Patriot1775 wrote:Also meanwhile, heh heh, on the Cyber Mage, I really like the Shock Rifle so much, and with how it has 7 round mags, makes me wish it looked more like an M1 Garand and had the signature 'PING' sound of it ejecting clips everytime you fired the last shot from it! ^^
Patriot1774 wrote:Just occurred to me you only see the witty pickup messages for the weapons just one time, but its the same message whenever you sell subsequent weapon pickups for credits. Need to now make witty messages about selling said weapons. x3
Patriot1776 wrote:You should be able to switch OUT of the grenade launching mode BEFORE the reloading animation has finished.
BcSeed7 wrote:Awesome Wad, but I have a problem, you cannot gain experience when playing with Shut Up And Lithium. Is there any way to fix that problem?
Spoiler: Lots of big images, update spoilers
shadstarn wrote:Marub
this is an awesome mod.. did you do it yourself?
i love it
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