AgentSpooks wrote:By the way, could we get some more details on how the attributes work, or perhaps their formulas?
I played through SgtMarkIV's hell on earth starter pack wad on Crazed Nightmare, to farm xp points and test the different attributes.
Stamina seems not to work until ~25-30 points when it suddenly starts giving you 1hp/2-3sec.
100 points in Luck provided a 50% score boost at best, although the increases had random values and my testing was inconsistent because of it.
Also it seems you can go over 100 in a stat, not sure if it is intended, but perhaps should be looked into.
This is giving me doomRPG vibes so and i can't stop thinking about a perk system for various attribute milestones(wink wink).
Either way awesome update, the performance bug seems to have disappeared suddenly now, not sure why.
(Edit**):I have discovered that health regen will regenerate health while you are below X health, X being however many points you invested in it.
Sure. I should probably add some info pages on the attributes, originally there was going to be another category named "Yourself" which gave backstory and info on your abilities, but I never added it because the player's abilities were pretty much all just upgrades at that point. In the meantime, here's an explanation on all of them:
Attributes go from 0-150, with a fake cap of 100. After levelling past 100, the bar will become rainbow-colored.
ACC (Accuracy) multiplies your damage ACC/210 times.
DEF (Defense) protects you from all damage DEF/290 times.
STR (Strength) increases your health capacity by one for every point, and also increases your overhealth capacity.
VIT (Vitality) multiplies medikit and stimpack pickup gains by 1 + VIT/30.
STM (Stamina) regenerates your health up to STM+1 points every (175 - STM) / 37.5 * 15 gametics.
LUK (Luck) multiplies score gained by 1 + Random(0, LUK / 77.7).
RGE (Rage) adds RGE * damagetaken / 1000 to a damage multiplier that linearly interpolates away to 0 over time.
Perks are a cool idea, though it'll require some thinking. I'll definitely consider it, thanks for the feedback.
Patriot1776 wrote:Don't know if this is along the same lines as what AgentSpooks just stated or not, but I can also say if you are playing this with 'BEAMFLASHLIGHT.PK3', you have to get in the habit of turning off the flashlight before accessing the mod's elaborate menu, or things do become very stuttering also as soon as you access the menu with said flashlight turned on.
AgentSpooks wrote:I can confirm that the performance bug you get after playing for a while is tied to the rain and sky settings in the mod menu, as toggling them fixes any stuttering that may appear due to this bug.
I think I've fixed this now, not entirely sure.