Lithium 1.6.3 (Mar. 15, 2020)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Fri Nov 24, 2017 12:29 am

twinkieman93 wrote:While I'm here, I'm assuming Luck affects crit chance or something? It's just labeled as "random chance". I've occasionally seen a little white rail shot fire off when I shoot my shotgun sometimes, I'm assuming that's what that is?

No, that's actually a 3-frame attack you can do after selecting the weapon. Luck just makes you get more Score, in the future it will do more.
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Fri Nov 24, 2017 5:01 pm

Marrub wrote:
twinkieman93 wrote:Never had it happen to me in 1.5.2, no. It's new to this update. Slight update to it tho, since I was left defenseless by the crappy framerate, I decided to cheat-nuke all the monsters and just go to the exit. That helped the framerate to a certain degree; I was able to navigate, at the very least, but it was still like playing a slightly fast slideshow. It felt like looking at their corpses wasn't helping the issue, either.

I don't have this issue with any other mod, so it's not just my somewhat subpar laptop that's to blame, for once. I feel like some kinda variables are just going out of control or something, I dunno, it's weird.

Damn it all. I might know what it is, will investigate.

I looked through all 219 changed files over 69 revisions, and I could not find a single thing that could possibly cause a performance regression.
:stuppor:

I am truly sorry. I am also able to reproduce this bug, by the way – and using stat, it tells me that the think time has gone up by several hundred milliseconds. Not the ACS think time, nor the VM time, it's just doing something truly weird. Ugh...
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Ribo Zurai » Fri Nov 24, 2017 7:47 pm

Amazing update! But I'd like to ask why the Demons are called Hell Sargeants?
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: Lithium [1.5.3 Update][Nov. 22]

Postby twinkieman93 » Fri Nov 24, 2017 7:49 pm

Well, I lowered performance-eating stuff across the board and started over on a new mapset without the jukebox mod I was using(it has ACS in it, I doubt it was doing anything, but hey whatever), and so far I haven't had any issues 15 maps in. It's threatened to do it, but hasn't so... yay?

As bad as it is, it's not bad enough to stop me from playing the mod, haha.

Ribo Zurai wrote:Amazing update! But I'd like to ask why the Demons are called Hell Sargeants?


Doom Bible reference. Pinkies were originally going to be called sergeants for... some weird reason. Similarly, imps were called troopers(and so they are in this mod).
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Ribo Zurai » Fri Nov 24, 2017 8:12 pm

twinkieman93 wrote:
Ribo Zurai wrote:Amazing update! But I'd like to ask why the Demons are called Hell Sargeants?


Doom Bible reference. Pinkies were originally going to be called sergeants for... some weird reason. Similarly, imps were called troopers(and so they are in this mod).


Ohh that's interesting. I thought they had Shotgun Guy's name by a glitch. Thanks.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Fri Nov 24, 2017 11:43 pm

Ribo Zurai wrote:
twinkieman93 wrote:
Ribo Zurai wrote:Amazing update! But I'd like to ask why the Demons are called Hell Sargeants?


Doom Bible reference. Pinkies were originally going to be called sergeants for... some weird reason. Similarly, imps were called troopers(and so they are in this mod).


Ohh that's interesting. I thought they had Shotgun Guy's name by a glitch. Thanks.

Yeah, I prefer the Doom Bible names because they sound more... proper? They sound like names someone would formally invent, whereas stuff like "Pinky Demon" seems quite colloquial.

twinkieman93 wrote:Well, I lowered performance-eating stuff across the board and started over on a new mapset without the jukebox mod I was using(it has ACS in it, I doubt it was doing anything, but hey whatever), and so far I haven't had any issues 15 maps in. It's threatened to do it, but hasn't so... yay?

Interesting... If there were any Lithium settings you changed, could you tell me which?
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby LossForWords » Sat Nov 25, 2017 11:12 am

when some high level spectres with a blue glow around them die, the blue light doesn't fade.
User avatar
LossForWords
your friendly neighborhood друг.
 
Joined: 13 Jan 2017

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Sat Nov 25, 2017 12:43 pm

LossForWords wrote:when some high level spectres with a blue glow around them die, the blue light doesn't fade.

Yeah, I know. I'll write a list of known bugs in the OP.
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby twinkieman93 » Sat Nov 25, 2017 2:40 pm

Marrub wrote:Interesting... If there were any Lithium settings you changed, could you tell me which?


I turned off the rain and alternate skies. The weird thing was, I expected disabling the rain to only do anything when I'd gotten to a new level, but just turning it off improved my framerate by a decent amount even though the rain was still falling.
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Sat Nov 25, 2017 3:43 pm

twinkieman93 wrote:
Marrub wrote:Interesting... If there were any Lithium settings you changed, could you tell me which?


I turned off the rain and alternate skies. The weird thing was, I expected disabling the rain to only do anything when I'd gotten to a new level, but just turning it off improved my framerate by a decent amount even though the rain was still falling.

Hm, I don't play with either of those options on, so it can't be that. Will continue to look out for potential causes.
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Patriot1776 » Sun Nov 26, 2017 9:31 pm

Deleted by user.
Last edited by Patriot1776 on Mon Nov 27, 2017 8:14 am, edited 1 time in total.
User avatar
Patriot1776
 
Joined: 29 Jun 2008
Location: Moonshine Still, North Carolina Mountains

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Sun Nov 26, 2017 9:43 pm

I do plan to add an inventory system, but not picking up health items. (I don't actually know any mods that do that?)
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Patriot1776 » Sun Nov 26, 2017 10:14 pm

Deleted by user.
Last edited by Patriot1776 on Mon Nov 27, 2017 8:15 am, edited 1 time in total.
User avatar
Patriot1776
 
Joined: 29 Jun 2008
Location: Moonshine Still, North Carolina Mountains

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Marrub » Mon Nov 27, 2017 12:24 am

Okay... Thanks for playing?
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Lithium [1.5.3 Update][Nov. 22]

Postby Yholl » Mon Nov 27, 2017 12:28 am

Patriot1776 wrote:I'm probably going to delete your mod after downloading it.
Come on, that's not cool.
You are totally free to do stop playing the mod, delete it from your computer, play other things, and all that. But outright saying to the modder's face "I don't like your thing because X and so I'm going out of my way to annihilate it" is downright rude. Keep comments like that to yourself, please.
User avatar
Yholl
I will hit you with my Decorate.
 
Joined: 17 Dec 2012
Location: Here, stupid.

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Karl515, SiFi270, UTNerd24, Zonky and 8 guests