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Re: Lithium [1.5 Beta/Jul. 17]

PostPosted: Thu Aug 17, 2017 10:22 pm
by Apokalyps117
Is this supposed to be a pk7 file? Because even if I change it to a pk3 it still errors in SLADE

Re: Lithium [1.5 Beta/Jul. 17]

PostPosted: Fri Aug 18, 2017 12:37 am
by Wivicer
Apokalyps117 wrote:Is this supposed to be a pk7 file? Because even if I change it to a pk3 it still errors in SLADE

A pk7 is a renamed .7z file. SLADE can't open those.

So, to answer your question, yes, it is supposed to be a pk7. Just 7z it to a new folder if you want to look inside.

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Fri Aug 25, 2017 9:38 pm
by Marrub
Image
Image

Version 1.5 (Pegmatite) has been released! Download

There's a lot of new stuff here, but mainly: Cyber-Mage is now completely playable, and as for these two characters, the mod is complete.
Perhaps there's still more warriors yet to meet?
Anyway, thank you all again for playing.
This probably won't be the last release, but at the moment I am satisfied (unless everyone points a million fingers at something awful I forgot to fix, which is as likely as ever.)

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Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sat Aug 26, 2017 3:19 am
by Someone64
Holding the spell menu bind and moving the cursor moves your camera. Also, I think the spell menu bind should be a toggle instead of hold.

EDIT: Shotgun description says it holds 5 shots instead of 8. Also, I think it should be hold spell button and move mouse over icon while letting go of spell button to select instead of having to click. That would probably work much better.
EDIT2: The soul cleaver doesn't seem to be working... What should I be seeing when it takes effect? Does it work on 100% of enemies I kill?

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sat Aug 26, 2017 4:29 pm
by Yoshi348
Found a HUGE bug; Revenants do not, in fact, work at all on Watch Me Die difficulty. The console spits out "Lith_XH_Revenant at (coords) has no frames" and they're just replaced with the ol' <!> mark. They work fine on the other difficulties, so it's just the extra-hard version.

GZDoom 3.1.0, stock Doom II Map06.

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sat Aug 26, 2017 8:15 pm
by Marrub
Someone64 wrote:Holding the spell menu bind and moving the cursor moves your camera. Also, I think the spell menu bind should be a toggle instead of hold.

Yeah, I can't fix that, sorry. Technical limitations. Also, you can select the slot 1 weapon to toggle it.

Someone128 wrote:EDIT: Shotgun description says it holds 5 shots instead of 8.

Heh, whoops, I keep forgetting to change stuff when I change its capacity.

Someone256 wrote:Also, I think it should be hold spell button and move mouse over icon while letting go of spell button to select instead of having to click. That would probably work much better.

I like that idea. Will go add that.

Someone512 wrote:EDIT2: The soul cleaver doesn't seem to be working... What should I be seeing when it takes effect? Does it work on 100% of enemies I kill?

Whenever any enemy dies, it'll spawn a projectile. Works for me, did you make sure to actually activate it in the upgrades menu?

Yoshi348 wrote:Found a HUGE bug; Revenants do not, in fact, work at all on Watch Me Die difficulty. The console spits out "Lith_XH_Revenant at (coords) has no frames" and they're just replaced with the ol' <!> mark. They work fine on the other difficulties, so it's just the extra-hard version.

GZDoom 3.1.0, stock Doom II Map06.

Hah, that didn't happen to me because the version of ZDoom I'm using blindly accepted this completely broken code. Fixed, thank you.

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sun Aug 27, 2017 8:35 am
by Tekish
There seems to be a weird bug on the class selection menu - if you try to use the mouse to select either class, only about a 100 pixel region in the center of each item will allow you to proceed. Otherwise, hovering the mouse elsewhere on either option results in the game not recognizing a menu selection.

GZDoom 3.1.0

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sun Aug 27, 2017 8:52 am
by Dr_Cosmobyte
Gzdoom 3.2 here, can confirm this too.

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Sun Aug 27, 2017 11:13 am
by Marrub
Tekish wrote:There seems to be a weird bug on the class selection menu - if you try to use the mouse to select either class, only about a 100 pixel region in the center of each item will allow you to proceed. Otherwise, hovering the mouse elsewhere on either option results in the game not recognizing a menu selection.

GZDoom 3.1.0

Yep, can't fix that, I even confirmed that happening before release... I'll either have to remove the custom class selection or just tell people to use the arrow keys. :/

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Thu Aug 31, 2017 6:21 am
by NotSoHazy
Can you please tell me actor names of "weapon modification device" and other required items for activating upgrades?

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Thu Aug 31, 2017 7:35 am
by Marrub
NotSoHazy wrote:Can you please tell me actor names of "weapon modification device" and other required items for activating upgrades?

The CBI upgrades are Lith_BossReward1 through Lith_BossReward6.

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Thu Aug 31, 2017 9:40 am
by NotSoHazy
Marrub wrote:The CBI upgrades are Lith_BossReward1 through Lith_BossReward6.

Thanks mister

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Thu Aug 31, 2017 10:17 am
by chronoteeth
dumb question, but i cant seem to see the weapon sprites? older or newer gzdoom version, no idea how to change that

Re: Lithium [1.5 Release][Aug. 25]

PostPosted: Thu Aug 31, 2017 12:36 pm
by Marrub
chronoteeth wrote:dumb question, but i cant seem to see the weapon sprites? older or newer gzdoom version, no idea how to change that

Is lith_weapons_alpha ("Weapon Opacity" in the menu) set to 0?

Re: Lithium [1.5.1 Update][Aug.4]

PostPosted: Mon Sep 04, 2017 12:02 am
by Marrub
Version 1.5.1 (Rubellite Pegmatite) has been released! Download

I completely lied in my last release, I noticed a million cracks in the walls all pointing fingers at the fact that I literally can't make a new character without a bunch of magic (which has now been casted) and the generally gigantic amount of things in my todo list, so I've fixed a lot of that.
The next update, 1.6, will contain features such as player levelling, new monster behaviour, and oh god that's a lot of stuff on my todo list maybe I shouldn't be promising all of this
also maybe a new guy who likes to stab things yes
SARABADA

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