Lithium 1.7.0 Beta (Apr. 17, 2022)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Alptraum
- Posts: 116
- Joined: Mon Apr 22, 2019 12:39 pm
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- Graphics Processor: nVidia (Modern GZDoom)
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Re: Lithium 1.6.1 (Jan. 24, 2019)
The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?
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Re: Lithium 1.6.1 (Jan. 24, 2019)
Yes, the pistol, shotgun, and chaingun tier weapons for all classes have infinite ammo. However, there is an option in the settings to make all shotgun tier weapons consume ammo.Alptraum wrote:The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?
- Alptraum
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Re: Lithium 1.6.1 (Jan. 24, 2019)
Oh, I changed that. Thanks.rabid marine wrote:Yes, the pistol, shotgun, and chaingun tier weapons for all classes have infinite ammo. However, there is an option in the settings to make all shotgun tier weapons consume ammo.Alptraum wrote:The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal?
Re: Lithium 1.6.1 (Jan. 24, 2019)
An error occured when i tried to load the mod in GZDoom dev version 3.8.2 legacy.
GScript error, "Lithium_1_6_1.pk3:lzscript/utilities.zsc" line60:
GCan't call play function ExecuteSpecial from data context
GScript error, "Lithium_1_6_1.pk3:lzscript/utilities.zsc" line60:
GCan't call play function ExecuteSpecial from data context
- Marrub
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Re: Lithium 1.6.1 (Jan. 24, 2019)
I've added a warning to the OP that you need either GZDoom 3.7.2 or Lithium's Git version. For some reason the forum wasn't letting me edit the OP for months until now.
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Re: Lithium 1.6.1 (Jan. 24, 2019)
I've been having a weird problem with the Itch.io version. When I spawn in the pistol Sprite doesn't appear and when I use the alternate fire I get an extremely high FOV like zoom out. I should also mention that when I did this I had nothing but lithium and doom 2 playing to just test it.
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Re: Lithium 1.6.1 (Jan. 24, 2019)
yeah the mod is good and all but there is one problem. I cant get version 1.6.1 working. yet 1.6.0 does work. can it be fixed please? or can someone tell me why its not working?
- Alptraum
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Re: Lithium 1.6.1 (Jan. 24, 2019)
Will there be any update or is the mod finished?
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Re: Lithium 1.6.1 (Jan. 24, 2019)
I think for the latest versions of GZdoom you have to use the GitHub master branch. https://github.com/marrub--/LithiumScorch-dragon wrote:yeah the mod is good and all but there is one problem. I cant get version 1.6.1 working. yet 1.6.0 does work. can it be fixed please? or can someone tell me why its not working?
- Marrub
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Re: Lithium 1.6.1 (Jan. 24, 2019)
It's finished for now. I'll make a 2.0 release when the Eternity rewrite is done in a few years.Alptraum wrote:Will there be any update or is the mod finished?
Re: Lithium 1.6.1 (Jan. 24, 2019)
I am a month late but, thanks for the info. Quite busy with life recently. I will check it out later.Marrub wrote:I've added a warning to the OP that you need either GZDoom 3.7.2 or Lithium's Git version. For some reason the forum wasn't letting me edit the OP for months until now.
- Alptraum
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Re: Lithium 1.6.1 (Jan. 24, 2019)
Are you working on something else ^^ ?
Last edited by Alptraum on Sun Jan 05, 2020 4:59 am, edited 1 time in total.
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Re: Lithium 1.6.1 (Jan. 24, 2019)
I think Marrub is working on other projects right now. And like she said above, Lithium won't get another update until the Eternity engine finishes getting it's rewrite.Alptraum wrote:Do you think about another update or are you working on something else ^^ ?
- Alptraum
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Re: Lithium 1.6.1 (Jan. 24, 2019)
My bad, I forgot about that.rabid marine wrote:I think Marrub is working on other projects right now. And like she said above, Lithium won't get another update until the Eternity engine finishes getting it's rewrite.Alptraum wrote:Do you think about another update or are you working on something else ^^ ?
- Someonewhoplaysdoom
- Posts: 108
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- Location: Colombia
Re: Lithium 1.6.1 (Jan. 24, 2019)
HII. I really like the dinamics of the mod. The money-exp mechanics are great and the mod itself gives a constant challenge even if you have already all the arsenal and more than enough money to spam rockets and plasma.
The fact the two characters of the mod have their own mechanics (And even then a storyline via e-mail) gives a diferents styles of gameplay and options to play both of them
The only problems I had was the compatibility with some maps like Epic or Doom Barranks who changes enemies by default (Like commander ken and the Naziz). Also, maps that kill you in some areas to complete a level causes the story e-mails being deleted. but they aren't a great issues to deal..
I definitely would play Lithium in the future upgrates, and of course I would play the mod on more maps and with custom enemy mods
(I accept some suggestions of maps too :3 )
The fact the two characters of the mod have their own mechanics (And even then a storyline via e-mail) gives a diferents styles of gameplay and options to play both of them
The only problems I had was the compatibility with some maps like Epic or Doom Barranks who changes enemies by default (Like commander ken and the Naziz). Also, maps that kill you in some areas to complete a level causes the story e-mails being deleted. but they aren't a great issues to deal..
I definitely would play Lithium in the future upgrates, and of course I would play the mod on more maps and with custom enemy mods
(I accept some suggestions of maps too :3 )